XCOM 2
Merist's Perk Pack
Showing 31-40 of 67 entries
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Update: 17 Jan @ 4:16pm

  • New Perk - Sparkfire
    Special shot that sets the target on fire, and detonates carried explosives. Costs 3 ammo and has a 4 Turn(s) cooldown.
  • Playable Aliens - New Perk - Salamander
    Increases the radius of incendiary grenades and bombs by 1 tile. Grants a free incendiary grenade and provides immunity to fire.

Update: 1 Jan @ 11:34am

  • And even more fixes...

Update: 30 Dec, 2024 @ 9:43am

  • Yet another fix.

Update: 29 Dec, 2024 @ 10:52am

  • Fixed... something.
  • New ability
    (AbilityName="M31_PA_FrostbiteSpit") Frostbite Spit Allows Bitterfrost Spit to inflict critical damage.

Update: 25 Dec, 2024 @ 12:19pm

  • New Ability
    (AbilityName="M31_Suppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) Oppressor Gain Suppression. Additionally, gain Area Suppression when a cannon is equipped as this soldier's primary weapon.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Ambush") Ambush When your concealment is broken, you will automatically enter overwatch.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Entwine") Entwine Increases Tongue Grab's aim by 15 and bind damage by 2. Additionaly, gain +30 defense while binding an enemy.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Lockjaw") Lockjaw Free bite attack against any enemies that enter, exit or attack from melee range during the enemy turn.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Rattle") Rattle When your concealment is broken, non-robotic enemies in line of sight have a 35% chance to panic.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Slither") Slither Activate to gain +4 mobility and +20 defense for 2 Turn(s). Does not cost an action. Has a 4 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_ViperBite") Vicious Bite Bite any enemy within blue movement range. Deals damage and applies poison and Rupture. Costs a single action and doesn't end the turn. Has a 5 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_PoisonSpit", ApplyToWeaponSlot=eInvSlot_TertiaryWeapon) Poison Spit Spit deadly venom that poisons any targets within the area and leaves a poison cloud. Costs a single action and doesn't end the turn. Has a 5 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_EnhancedPoison") Enhanced Poison Improves the viper's poison, increasing its duration, damage per turn, and aim and mobility penalties.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_BlindingPoison") Blinding Poison Improves the viper's poison, causing it to blind the target for the same duration. Blinded untis have reduced sight range.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_FrostSpit", ApplyToWeaponSlot=eInvSlot_TertiaryWeapon) Bitterfrost Spit Project a blast of frost at long range that explodes into a chilling cloud. Deals frost damage and inflicts bitterfrost. Costs a single action and doesn't end the turn. Has a 3 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_FrostBreath", ApplyToWeaponSlot=eInvSlot_TertiaryWeapon) Frost Breath Project an icy blast at long range that freezes enemies in place. Costs a single action and doesn't end the turn. Has a 5 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Aegis") Aegis Personal Shield reduces incoming damage by 33%.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_HardenedShield") Hardened Shield Personal Shield provides 4 additional points of ablative HP, and reduces the chance of being critically hit by 60.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Bayonet", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) Bayonet Attack an adjacent target with your bayonet.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_BayonetCharge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) Bayonet Charge Attack any enemy within movement range with your bayonet.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Counterattack", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) Counterattack You may parry grazing melee attacks and counterattack with your bayonet. Grants bonus dodge against melee attacks.

Update: 25 Dec, 2024 @ 12:18pm

  • New Ability
    (AbilityName="M31_Suppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) Oppressor Gain Suppression. Additionally, gain Area Suppression when a cannon is equipped as this soldier's primary weapon.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Ambush") Ambush When your concealment is broken, you will automatically enter overwatch.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Entwine") Entwine Increases Tongue Grab's aim by 15 and bind damage by 2. Additionaly, gain +30 defense while binding an enemy.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Lockjaw") Lockjaw Free bite attack against any enemies that enter, exit or attack from melee range during the enemy turn.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Rattle") Rattle When your concealment is broken, non-robotic enemies in line of sight have a 35% chance to panic.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Slither") Slither Activate to gain +4 mobility and +20 defense for 2 Turn(s). Does not cost an action. Has a 4 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_ViperBite") Vicious Bite Bite any enemy within blue movement range. Deals damage and applies poison and Rupture. Costs a single action and doesn't end the turn. Has a 5 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_PoisonSpit", ApplyToWeaponSlot=eInvSlot_TertiaryWeapon) Poison Spit Spit deadly venom that poisons any targets within the area and leaves a poison cloud. Costs a single action and doesn't end the turn. Has a 5 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_EnhancedPoison") Enhanced Poison Improves the viper's poison, increasing its duration, damage per turn, and aim and mobility penalties.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_BlindingPoison") Blinding Poison Improves the viper's poison, causing it to blind the target for the same duration. Blinded untis have reduced sight range.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_FrostSpit", ApplyToWeaponSlot=eInvSlot_TertiaryWeapon) Bitterfrost Spit Project a blast of frost at long range that explodes into a chilling cloud. Deals frost damage and inflicts bitterfrost. Costs a single action and doesn't end the turn. Has a 3 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_FrostBreath", ApplyToWeaponSlot=eInvSlot_TertiaryWeapon) Frost Breath Project an icy blast at long range that freezes enemies in place. Costs a single action and doesn't end the turn. Has a 5 Turn(s) cooldown.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Aegis") Aegis Personal Shield reduces incoming damage by 33%.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_HardenedShield") Hardened Shield Personal Shield provides 4 additional points of ablative HP, and reduces the chance of being critically hit by 60.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Bayonet", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) Bayonet Attack an adjacent target with your bayonet.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_BayonetCharge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) Bayonet Charge Attack any enemy within movement range with your bayonet.
  • Playable Aliens - New Ability
    (AbilityName="M31_PA_Counterattack", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) Counterattack You may parry grazing melee attacks and counterattack with your bayonet. Grants bonus dodge against melee attacks.

Update: 14 Dec, 2024 @ 11:42am

  • New Ability:
    (AbilityName="M31_DeathAdder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) Death Adder Take a special shot with your weapon that deals 50% of the target's missing HP as bonus damage. Has a 3 Turn(s) cooldown.
  • New Ability:
    (AbilityName="M31_Pinpoint", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) Pinpoint Consume all available action points to take a special shot, gaining additional aim, critical chance, and critical damage for each standard and non-movement action consumed. Has a 5 Turn(s) cooldown.
  • New Ability:
    (AbilityName="M31_TrainedSniper_Squadsight") Trained Sniper (Squadsight) Gain Squadsight, but only when a sniper rifle is equipped as this soldier's primary weapon. Configurable sniper rifle categories.
  • New Ability:
    (AbilityName="M31_TrainedSniper_LongWatch") Trained Sniper (Long Watch) Gain Long Watch, but only when a sniper rifle is equipped as this soldier's primary weapon. Configurable sniper rifle categories.
  • New Ability:
    (AbilityName="M31_TraverseFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) Stationary Fire After taking a standard shot with your weapon with your first action, gain an additional non-movement action.
  • Hunter's Focus
    - Can now reduce the target's dodge below 0.
    - Dodge Reduction: 55 → 30
  • Playable Aliens - New Ability:
    (AbilityName="M31_PA_PersonalShield") Personal Shield Activate to gain 3 / 5 / 7 points of ablative HP for 3 Turn(s). Costs a single action and doesn't end the turn. Has a 3 Turn(s) cooldown. Shield strength increases with the armor's tech level.

Update: 24 Nov, 2024 @ 6:53am

  • Fixed AcidRoundsPassive and BleedingRoundsPassive not working.

Update: 17 Nov, 2024 @ 12:47am

  • Chosen Arsenal - Blind Spot
    - Fixed a critical issue when targeting objects.

Update: 9 Nov, 2024 @ 2:26am

  • Chosen Arsenal - Phantom Stride
    - Fixed not being usable against non-adjacent enemies with the last action.
  • New Ability:
    (AbilityName="M31_SolidSnake", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) Hunter's Focus Your weapon attacks have no long-range Aim penalty and ignore 30 dodge.