XCOM 2
Merist's Perk Pack
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Update: 3 May @ 10:38am

  • Some DoTs (bleeding, poison) were reworked to scale with the target's max HP.
  • Potentially fixed Entwine's defense bonus not working.
  • Potentially fixed Suppressing Fire granting a suppression-only action point when it kills the target.
  • Balance changes for Viper skills. Notably, no more poison cloud for Poison Spit, lower base damage for bite attacks, Bitterfrost Spit, and Viper poison.
  • Damage scaling separated and added to the respective skills instead of being global.

Update: 1 Feb @ 2:29am

  • New Perk - Improved Suppression
    Your Suppression and Area Suppression abilities also disorient the primary target.
  • Sparkfire got its preview back. Note that if you are using Enhanced AOE Preview, the damage shown won't be entirely correct.
  • Some configs were moved. If you have any local adjustments, make sure they are up to date.

Update: 30 Jan @ 1:55am

  • Sparkfire no longer crashes the game, but lost its preview for now.
  • Personal Shield now actually scales with armor.

Update: 28 Jan @ 1:07pm

  • Suppressing Fire is fixed. Again. Also, now uses a custom action point type to prevent issues with interrupted activations.
  • Alpha Strike now ignores LOS.
  • Did you know that Alpha Strike and Pipe Bombs are the oldest perks in the pack? Geneva Suggestion is close second, and Superheavy Ordnance and Warbringer take the third place.

Update: 27 Jan @ 8:13am

  • Quick compatibility fix for Entrench with future LWOTC changes.

Update: 27 Jan @ 8:04am

  • You know, I should really start using Git, 'cause it's getting hard to track the changes and fixes.
  • Eye on Target is back. Sorry, Keeper Rework players.
  • Suppressing Fire can now only be used if you can suppress the selected target, not just being able to use Suppression in general.
  • I swear there was something else that I fixed. Ah, Trained Sniper (Long Watch) now works for Naja.

Update: 25 Jan @ 12:55pm

  • Fixed turns not ending automatically.
  • Playable Aliens - (Untested) New Perk - Sidewinder
    Allows the soldier to evade a damaging attack, and instantly gain a movement action. Can only trigger once every 3 Turn(s).
  • (Untested) New Feature - Update Templar Shield to use new shield system. Can be enabled in config:
    bUpdateTemplarShield = true

Update: 23 Jan @ 3:54pm

  • Fixed an ability that is not supposed to be displayed being displayed. Whoops.
  • Playable Aliens - Fixed Spits having lower range due to being measured in meters.

Update: 23 Jan @ 8:11am

  • Do people even read these?
  • Advanced system for custom shield effects.
  • Stock Bash got its animation back.

Update: 19 Jan @ 8:29am

  • New Perk - Suppressing Fire
    Take a shot. If the target is still alive, suppress them. Has a 2 Turn(s) cooldown.
  • New Perk - Crippling Blow
    Strike an adjacent target with your melee weapon, permanently lowering its aim by 30, dodge by 50, and mobility by 7. Has a 5 Turn(s) cooldown.
  • Targeting change for blue move melee (now works properly).