Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
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Update: 29 Oct, 2024 @ 3:55am

Merge pull request #220 from InvalidArgument3/live-server-triage

better merged zone handling; client server sync debug

Update: 29 Oct, 2024 @ 2:43am

Merge pull request #219 from InvalidArgument3/live-server-triage

promising fixes to client entity ids, batching, etc

Update: 27 Oct, 2024 @ 12:59am

Merge pull request #214 from InvalidArgument3/live-server-triage

anti ddos networking

Update: 27 Oct, 2024 @ 12:18am

Merge pull request #212 from InvalidArgument3/live-server-triage

split the monolith into regions

Update: 26 Oct, 2024 @ 6:46pm

Merge pull request #205 from InvalidArgument3/live-server-triage

lower removal batch size

Update: 26 Oct, 2024 @ 5:22pm

Merge pull request #202 from InvalidArgument3/live-server-triage

no keep that idiot

Update: 26 Oct, 2024 @ 5:19pm

Merge pull request #201 from InvalidArgument3/live-server-triage

emergency packet queuieing

Update: 26 Oct, 2024 @ 5:04am

Merge pull request #197 from InvalidArgument3/initialversion

some weight changes, todos and model scaling

Update: 26 Oct, 2024 @ 4:08am

Merge pull request #195 from InvalidArgument3/initialversion

restore muzz speed check, ringroid gradient toward gasgiant

Update: 26 Oct, 2024 @ 1:47am

Merge pull request #191 from InvalidArgument3/serialization-fix-attempt

make clientline a bit less visible kinda like the minecraft selection box