Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
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Update: 24 Oct, 2024 @ 6:06pm

Merge pull request #180 from InvalidArgument3/roid-ablation

split the queues

Update: 24 Oct, 2024 @ 5:31am

Merge pull request #175 from InvalidArgument3/roid-ablation

Roid ablation + internal item consistency + the second worst possible workaround for detecting richochetmissiles + physics syncing through a cache

Update: 21 Oct, 2024 @ 12:25am

Update: 20 Oct, 2024 @ 11:52pm

Merge pull request #171 from InvalidArgument3/initialversion

make influence bool adhere to logging

Update: 20 Oct, 2024 @ 8:38pm

Merge pull request #169 from StarCoreSE/experimental_cache

caching logging improvements, DISABLE ROID ROTATION THE PHYSICS CANT HANDLE IT

Update: 20 Oct, 2024 @ 6:32pm

feat(asteroids): Implement caching

- Add concurrent caching for asteroid states, zones, network messages
- Replace deprecated message handlers
- Add encapsulation for asteroid collection access
- Improve thread safety in network operations
- Optimize data persistence with dirty state tracking

Update: 20 Oct, 2024 @ 5:29pm

Merge pull request #167 from StarCoreSE/a_guess_on_MP_perf_

keep that network log smh

Update: 20 Oct, 2024 @ 5:25pm

Merge pull request #166 from StarCoreSE/a_guess_on_MP_perf_

fixes for improved mp performance

Update: 20 Oct, 2024 @ 3:40pm

shit

Update: 20 Oct, 2024 @ 3:10pm

Merge pull request #165 from StarCoreSE/a_guess_on_MP_perf_

muzz feat: Improve asteroid spawner concurrency and entity management