Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
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Update: 26 Oct, 2024 @ 1:27am

Merge pull request #190 from InvalidArgument3/serialization-fix-attempt

attempt #2/2 on a synced config

Update: 26 Oct, 2024 @ 1:06am

Merge pull request #189 from InvalidArgument3/serialization-fix-attempt

mp logging

Update: 26 Oct, 2024 @ 12:42am

Merge pull request #188 from InvalidArgument3/serialization-fix-attempt

get a usable product for tomorrow

Update: 25 Oct, 2024 @ 5:35pm

Merge pull request #186 from InvalidArgument3/initialversion

extra handling so the mod doesn't collapse in singleplayer

Update: 25 Oct, 2024 @ 8:47am

Merge pull request #185 from InvalidArgument3/roid-ablation

gotta solve physics drift, but good progress

Update: 25 Oct, 2024 @ 7:23am

Merge pull request #184 from InvalidArgument3/roid-ablation

accidentally perfect networking, orphan roid cleanup on client

Update: 25 Oct, 2024 @ 6:45am

Merge pull request #183 from InvalidArgument3/roid-ablation

7 hours of figuring out why stuff doesnt clean up and reformatting

Update: 25 Oct, 2024 @ 12:28am

Merge pull request #182 from InvalidArgument3/roid-ablation

roid spawn repairing. todo: multiple players

Update: 24 Oct, 2024 @ 9:36pm

Update: 24 Oct, 2024 @ 7:46pm

Merge pull request #181 from InvalidArgument3/roid-ablation

RGS api fix, muzz's optimizations. todo: stop network message flooding the spawn messages