Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
Showing 41-50 of 146 entries
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Update: 14 Oct, 2024 @ 3:50am

Merge pull request #118 from InvalidArgument3/initialversion

sync

Update: 13 Oct, 2024 @ 12:48am

Merge pull request #113 from InvalidArgument3/initialversion

WE'RE BACK

Update: 13 Oct, 2024 @ 12:26am

Merge pull request #112 from InvalidArgument3/initialversion

moonlet mod. fix all entity asteroid hitching near planets. jesus christ that was painful

Update: 12 Oct, 2024 @ 5:14am

Merge pull request #109 from InvalidArgument3/initialversion

Update ExplosionTracker.cs

Update: 12 Oct, 2024 @ 5:03am

Merge pull request #107 from InvalidArgument3/initialversion

the worst possible workaround for the dynasteroid explosion bug

Update: 6 Sep, 2024 @ 7:46pm

Merge pull request #100 from InvalidArgument3/initialversion

turn off debug messages for gas giants; init npc stuff to workshop

Update: 6 Sep, 2024 @ 7:31pm

Merge pull request #99 from InvalidArgument3/initialversion

option to spawn asteroids in RealGasGiantRings and it actually works

Update: 3 Sep, 2024 @ 7:39pm

Merge pull request #98 from InvalidArgument3/initialversion

initial faction npc setup for the world

Update: 25 Jun, 2024 @ 6:58pm

Merge pull request #77 from InvalidArgument3/roidnetworking-narrowingdownthecause

Update: 25 Jun, 2024 @ 3:07am

Merge pull request #76 from InvalidArgument3/roidnetworking-narrowingdownthecause

planetary sanity checks (don't allow zones near them)