Arma 3
ZEUS WARGAME [test build]
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Update: 21 Oct, 2024 @ 11:50pm

-carrying turret
*balancing, unit carrying a turret will have reduced stamina and cannot go prone
*if turret is destroyed it will be dropped and the group trait is lost

-fixed issue with fire mission not being executed sometimes

Update: 21 Oct, 2024 @ 12:42am

-improved JIP compatibility for wargame modules
-JIP players not being able to become Zeus using the zeus init module

Update: 18 Oct, 2024 @ 12:26am

-fixed; player loses Zeus powers after being killed and respawning in multiplayer

-if an enemy unit that belongs to an enemy zeus player enters a vehicle, it will be removed from the control list of the player (should only affect PVP matches)
-fixed; sometimes when a zeus player opens a unit inventory, all the other zeus players see the inventory screen

-now will recalculate convoy moving speed when the group speed mode of the lead vehicle is changed by the player
-added new supply module parameter to determine if a supply vehicle can be used to reinforce infantry groups
*jac_isSupplyPointReinforceGroup

Update: 15 Oct, 2024 @ 2:37am

-contextual menu removed from dead vehicles
-contextual menu was sometimes missing for non-empty vehicle when minimal interface was activated

-empty vehicles tab was not showing when minimal interface was activated
-improved vehicle convoy following routine when not using 'Planning Mode' to move

Update: 14 Oct, 2024 @ 11:06am

-jac_fnc_moduleObjArea logic object was not added to some of the Zeus players in MP

Update: 14 Oct, 2024 @ 11:04am

Update: 9 Oct, 2024 @ 2:57pm

-can now open the currently selected vehicle inventory by pressing 'I' or selecting 'inventory' from the AI options menu

-added option to choose whether to save or not save the unit loadout in zeus unit cost module

-added disableAI "FireWeapon" command while in maneuver mode
*should make it even more reliably prevent units from engaging spotted enemies

Update: 7 Oct, 2024 @ 10:25pm

-added new AI option to the Tactical Menu 'toggle engine'
-toggle engine: toggle the currently selected ground vehicle engine on and off, when turned on this way, the engine wont be turned off unless ordered to.
*can also be used by pressing 'PAGE UP' or 'PAGE DOWN'

-fixed some issues with the turret system
*carried turret will be hidden when the unit enters a vehicle and will appear again when the unit exits

Update: 6 Oct, 2024 @ 10:49am

-reworked turret system
*excluded player controlled units from the turret system
*when the dismount action is used, by pressing 'SPACE' or the 'SHIELD' icon from the quick action bar, the unit will exit the turret and then start carrying it
*while carrying a turret the unit movement speed is limited
*can set up the turret again by pressing 'SPACE' or the 'SHIELD' icon from the quick action bar
*exiting/ejecting from a turret will simply leave it on the ground

Update: 3 Oct, 2024 @ 4:50pm

-excluded player controlled units from the turret system
*temporary solution, the system will be overhauled in the future