Arma 3
ZEUS WARGAME [test build]
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Update: 30 Apr @ 3:35pm

-fixed issue with the add crew command making the crew gain the HQ trait for no reason
-fixed issue with turrets not getting the trait properly sometimes

-Air Support Module
*added custom name option, that will show instead of displayName
*guided munitions will be launched from longer distance
*ATGMs will look for known enemy vehicle targets to lock onto near the target position

Update: 29 Apr @ 4:01pm

-Air Support Module
*added condition option, condition that must return true for the synced aircraft to be available

-new engineer fortification option
*ammo cache, a small box of supplies, it holds 100 supply points and can be resupplied by Supply Vehicles.

Update: 28 Apr @ 3:14pm

-AIR SUPPORT MODULE
*synchronize to the player character and to the aircraft
*set number of uses
*set cost in zeus points
*set cooldown and cooldown if aircraft is destroyed

Update: 21 Apr @ 11:30am

-fix, hiding the Air control panel module that was added accidentally

Update: 20 Apr @ 1:06pm

-tweaked cancel command and vehicle behaviour

Update: 17 Apr @ 5:32pm

-new addon option "Activate Quick Garrison"
*Uncheck this option to disable the quick garrison command and its interface elements.

-zeus player can now open the enemy group target menu on groups in their control list by hovering the group icon and pressing 'B'
*this function was added to assist in zeus curated operations

-improved the "Exec when objective is taken" option from the objective area module
*added a new parameter
*access parameters with:
*params ['_centerPosition','_currentSideOwner', '_lastSideOwner', '_unitsInsideArea', '_zeusList', '_logic'];

Update: 13 Apr @ 6:45am

-new addon option "Kamikaze attack for all aircraft"
*Enable this option to allow all aircraft units to be able to use the kamikaze strike option instead of only UAVs.

Update: 12 Apr @ 1:19pm

-AT quick shot system rebalance
*reduce distance to 300
*will only shoot air targets if they are flying very slowly or stationary

Update: 10 Apr @ 9:45am

-UAV kamikaze attack
*new enemy target icon option 'kamikaze attack'
*click on this option with a UAV unit selected and it will fly towards the target position and strike it


-improved the "Exec when objective is taken" option from the objective area module
*added more parameters
*access parameters in the custom code exec with:
*params ['_centerPosition','_currentSideOwner', '_lastSideOwner', '_unitsInsideArea', '_zeusList'];
or
*(_this # 0) == point position in format ASL; (_this # 1) == the side that just captured it; (_this # 2) == the side that previously owned it; (_this # 3) list of units inside the area; (_this # 4) list of Zeus (curator logic) that have controllable units inside the area.


-highlight player target
*draw a target marker indicating the currently selected unit''s target set by the player

Update: 7 Apr @ 3:01am

-unit cost module
*new option 'synced wargame Zeus modules'
*the units synced to this module will only appear in the creation list of the Zeus players synced to 'Wargame Zeus Init' modules that are also synced to this module instead of being added to the whole faction.