Arma 3
ZEUS WARGAME [test build]
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Update: 4 Apr @ 1:54am

-optimization
-AI tweaks
-fix for tank rotation issue

Update: 31 Mar @ 2:22am

-grenade throwing
*select a grenade type and enter grenade waypoint placement mode, use left click to place a throw grenade waypoint

-place laser designator target mode
*select the laser designator option to enter laser designator waypoint placement mode, use left click to place a laser designator on the target

Update: 30 Mar @ 7:28am

-locality sorting
*headless clients will use the same side configuration as server
*fixed an issue with group locality sorting causing low FPS

-optimized mine spotting system function

-sometimes enemy group info card stays stuck on the screen when INFO option is used in the enemy target icon menu
*when T menu is activated, automatically close other menus (should fix any menu stuck issues)

Update: 28 Mar @ 3:07am

-fixed a unit cost module reconnecting issue in multiplayer matches

Update: 23 Mar @ 1:53am

-hotfix; fixed an issue with fog of war introduced last path

Update: 22 Mar @ 1:02am

-tactical step, Hold the 'ALT' key while drawing a path in Planning Mode to tell a soldier to move laterally or backwards while maintaininig his weapon pointed forward,
can also hold 'SHIFT' to turn the Path arrow around to determine the direction the soldier will look at.


-fog of war system
*changed LOS code to be fully unscheduled in order to improve performance, responsiveness and accuracy
*fixed an issue with previously empty/captured enemy vehicle that could cause friendly fire


-quick garrison
*moving the mouse over a building while an infantry group is selected shows a symbol indicating that the building can be garrisoned and the number of builing positions
*right click to order the group to quickly garrison the building

Update: 21 Mar @ 2:07pm

-fixed an issue wit the arty fire mission smoke indicator

Update: 21 Mar @ 1:13am

-refactored some functions to use unscheduled code in order to improve performance

Update: 18 Mar @ 6:36pm

-fog of war system
*changed LOS code to be fully unscheduled in order to improve performance, responsiveness and accuracy
*fixed an issue with previously empty/captured enemy vehicle that could cause friendly fire

-fixed an exploit related to the turret system and the add nearby objects command in PVP

Update: 14 Mar @ 12:11pm

test