Arma 3
ZEUS WARGAME [test build]
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Update: 14 Mar @ 11:07am

-tactical step fix
-further LOS code optimization

Update: 7 Mar @ 11:38am

test

Update: 7 Mar @ 10:26am

-tactical step, Hold the 'ALT' key while drawing a path in Planning Mode to tell a soldier to move laterally or backwards while maintaininig his weapon pointed forward.

-change LOS code to be fully unscheduled in order to improve performance and responsiveness

-fog of war
*previously empty/captured enemy vehicle that is occupied by friendly units will be removed from the target list (could cause friendly fire)

Update: 27 Feb @ 11:44pm

-quick garrison
*moving the mouse over a building while an infantry group is selected shows a symbol indicating that the building can be garrisoned and the number of builing positions
*right click to order the group to quickly garrison the building

Update: 24 Feb @ 1:36pm

-new editor module, Custom Fortifications, to add custom engineer fortifications
*objects synched to this module will be available to be placed by engineers using the fortifications menu
*options to set the cost, size, direction and to remove the default fortification options


-new editor module, Custom Menu, to add a custom context sensitive menu option to an object
*option name
*checkbox; require a unit selected?
*custom code; executed globally when option is clicked

Update: 22 Feb @ 4:32pm

-removed target spotted announcements for empty vehicles

-custom vehicle crew will now also be saved by the unit cost module

Update: 21 Feb @ 12:01pm

-vehicle appearance edits should be shown for every player, not just the server

Update: 19 Feb @ 4:20pm

-manual Anti-Tank and rifle grenade launcher shot; select the launcher weapon slot using the 'switch weapon' command or pressing '[' then use the suppressive fire action
*known issue; sometimes the soldier does not want to shoot (cancel the action and try again)

Update: 17 Feb @ 11:42pm

-AT quick shot system, force soldiers armed with an AT launcher to take a quick shot at freshly spotted enemy vehicles at close range
*add the addon option 'Enable quick shot AT system'; when activated AI controlled soldiers armed with AT weapons will have better reaction and aim when shooting at close range targets.

-tweaked vehicle los function for vehicles to use main turret direction for los calculation

-fire support menu, friendly arty units that are not in the player zeus control list will be set to 'dont fire' by default

-rebalanced base view range for units and the impact of stealth value on the view range.
base view range= 1250;
recon units= 2500;
vehicles with basic optics= 1800;
vehicles with modern optics= 3000;
UAVs= 3000;
planes= 4000;

Update: 14 Feb @ 12:40am

-Smart Path Planning System
*added path drawing assistance, try to automatically draw a path around obstructions

-limit max vehicle speed in scripted move/convoy mode to 80km/h in order to reduce crashing

-changed very small drones visibility stats to be more easily spotted by enemies