Arma 3
ZEUS WARGAME [test build]
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Update: 29 Nov, 2024 @ 12:13am

-added a new option to the Unit Cost Module; 'Zeus Points Reward';
*when a unit of the kind synched to the module is killed, Zeus players that control the killer unit will receive this amount of points as a reward, the value can be set from 0 to 1000

-added a new option to the Unit Cost Module; 'Victory Points Reward';
*When a unit of the kind synched to this module is killed, the side which the killer belongs to will receive this amount of Victory Points as a reward, the value can be set from 0 to 100

-improved garrison function to be more reliable and place units at the right top or bottom positions in the target buildin

Update: 25 Nov, 2024 @ 3:09pm

-added new options for the Zeus init module to enable/disable nightvision and thermal vision for the Zeus camera

-vehicle status bar
*click on the vehicle crew information icon to dismount passengers, if there are no passengers, the crew dismounts (affects all currently selected vehicles)

-added vehicle smoke icon vehicle status bar when a vehicle with smokescreen launcher is selected
*click to launch vehicle smoke when available (affects all currently selected vehicles)

Update: 23 Nov, 2024 @ 4:07pm

-Zeus players can place a 3D marker visible to other Zeus players using 'Left ALT + Left Mouse Button'

Update: 22 Nov, 2024 @ 11:18am

-added 'Zeus Tactical Ping'
*Zeus players can place a 3D marker visible to other Zeus players using 'SHIFT + Right Mouse Button'

Update: 21 Nov, 2024 @ 4:01pm

-added new unit cost module option, 'start in the air'
*if this option is checked, aircraft placed by the Zeus will start at flying altitude.

-added new Deployment Area module option, 'remove after Preparation Phase'
*if checked, this Deployment Area will disappear automatically when the Combat Phase starts after the Preparation Phase.

-added 'Custom victory condition' to PVP Mode Init module
*this expression will be checked every second, when it returns 'true' the game will END and the side with the most points will win.

Update: 15 Nov, 2024 @ 2:44pm

-tweaked suppressive fire in order to have more accuracy when shooting at long range target positions

-fog of war
*now enemy vehicles inside fog of war wont be automatically made visible when empty, they must first be spotted by a friendly unit
*if the vehicle is captured, then it will stay visible for the new owner

-fixed AI automated defensive grenade throw
*AI controlled units (not in the control list of any Zeus player) will attempt to throw a grenade on units assaulting directly in front of its position when they are pinned down behind cover

Update: 10 Nov, 2024 @ 11:09pm

-added a new icon to the vehicle information sidebar with vehicle crew and passenger information

-fixed Deployment Area was not added to some players at the beginning of the match

-can now synchronize a Deployment Area module to trigger in order to only create the Deployment Area when the trigger is activated, multiple modules can be placed

Update: 10 Nov, 2024 @ 11:21am

Update: 9 Nov, 2024 @ 11:39pm

-fixed issue with direct control when the controlled unit is also the Zeus camera area object

Update: 7 Nov, 2024 @ 11:09pm

-new addon option to automatically remove enemy units from zeus is activated 'Remove enemy units from Zeus' added to the misc section

-spotted mines will be marked with a 3D icon
*can be disabled in Addon options 'mark known mines'

-taking damage from nearby explosions will trigger pinned down state for units in cover