Arma 3
ZEUS WARGAME [test build]
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Update: 3 Nov, 2024 @ 8:16pm

-fixed an issue with the Victory screen not showing the proper winning side

Update: 3 Nov, 2024 @ 1:22pm

Update: 3 Nov, 2024 @ 10:44am

-zeus reconnecting
*now players will maintain the same Zeus unit control list, zeus creation points and population cap data when reconnecting to the same game session on the same side

-placing explosives
*units will stick the explosive to a vehicle or building wall if it is close to the target waypoint position

Update: 31 Oct, 2024 @ 12:54am

-soldiers will now break building windows when the group garrisons or when the unit is ordered to take cover near a window

-added a new Addon option, 'Force units to stop', If checked it will force units to stop moving when the player enters Planning Mode with 'TAB'.
*the option is off by default.

-added the ability to refund units inside the deployment area when deleting them
*the amount of Zeus points refunded is determined by how damaged the unit is, the max value that can be refunded is equal to 80% of unit original value

Update: 29 Oct, 2024 @ 1:08am

-FO fixes
*area selection is green but it does not allow fire mission
*if there is no los to target pos, do not exit set fire support mode and reselect FO unit

Update: 28 Oct, 2024 @ 12:47am

-fixed issue with Zeus init module where players would not become Zeus in MP
*if the issue still persits, try disconnecting and reconnecting to the server

Update: 27 Oct, 2024 @ 12:46am

-show popcap cost when a unit is selected in the Zeus creation menu

Update: 25 Oct, 2024 @ 9:40pm

Update: 25 Oct, 2024 @ 9:13pm

-engineer rework
*added a new waypoint to repair vehicles automatically; the engineer unit will move to and fix nearby vehicles (the waypoint stays until it is cancelled)
*supply points will no longer repairs vehicles, only rearm and refuel

*separated engineer menu options into 'engineer' and 'fortifications' menus
*engineer menu options will only appear when an engineer group is selected by the zeus

Update: 23 Oct, 2024 @ 1:01am

-added population capacity system to the Zeus modules
*zeus init module, add option to set the pop cap for zeus connected to it
*unit cost module, add option to set the pop cap cost of units connected to it