tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 13 Mar @ 1:00am

Version 3.14.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon's head on the minimap fading out when effects like Shroomite Armour's invisibility kicks in.
This also inherently fixes issues with MrPlague's Races failing to render the player's 'Detail' colour regions correctly, now accounting for these fadeout effects and invincibility flashing.

** Code/Internal **
None

Please let me know if any issues arise from this update.
If you're reading this, I just wanted to say a huge thank you to everyone who has, is, or will play this mod and my other mods. Having a living, breathing community of like-minded folks brings a smile to my face and I love hearing the ideas people have, even if I don't necessarily implement every single one!

Update: 10 Mar @ 10:34pm

Version 3.14.0
** New **
- The Pendant of Stone and its variants now grant a new 'crushing' effect if you fall on enemies while petrified. The further you fall, the more damage you'll deal!
This can be configured in the server settings, under the 'Pendant of Stone' section. The damage multiplier can be tuned, and you can also turn this feature off if desired.
Some of my races will be updated to have unique damage multipliers, too. Bigger = more damage, naturally!

** Changes **
- Minor text change for the 'holds items in mouth' config to be more accurate.

** Fixes **
None

** Code/Internal **
- Minor code cleanups.
- Added race data field: StatueCrushDamageMult. Controls how much damage this race does when crushing enemies as a statue.

Update: 1 Mar @ 4:34pm

Version 3.13.3
** New **
- Added a L'il Dragon compatible Winter Cape! Thank you Wulfra for the sprites- the dragon looks very cozy!

** Changes **
- Updated special thanks. Credit is due!

** Fixes **
None

** Code/Internal **
- Now using 'AddConsumeIngredientCallback' instead of the deprecated 'AddConsumeItemCallback' function. Fortunately, I already made items uncraftable when using this, so there should be no functionality change noticable.

Update: 28 Feb @ 5:55pm

Version 3.13.1
** New **
None

** Changes **
None

** Fixes **
- Flagged a bunch of debuffs as NurseCannotRemoveDebuff so the nurse doesn't try to remove them... and steal your money.

** Code/Internal **
None

Update: 28 Feb @ 2:30am

Version 3.13.0
** New **
- Added a variant of the Demon Horns item that is more compatible with dyes.
also using this as an excuse to bump the version number to the next minor version instead of creeping into second digits on the patch number.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 26 Feb @ 11:41pm

Version 3.12.8
** New **
None

** Changes **
None

** Fixes **
- Swap breath bar rendering to use player.VisualPosition instead of player.position to make it smoother when moving on slopes.

** Code/Internal **
None

Update: 23 Feb @ 8:53pm

Version 3.12.7
** New **
None

** Changes **
None

** Fixes **
- Added a conditional fix for Metroid Mod to prevent floating to the left constantly.

** Code/Internal **
None

Please note - There is a known incompatibility when running both the Metroid Mod and Creative Tools alongside this mod where the Morph Ball will still slide to the left constantly.
Creative Tools already breaks mounts visually though, so... I'm just gonna leave this one as it is. Use DragonLens or something else instead?

Update: 21 Feb @ 9:26pm

Version 3.12.6
** New **
None

** Changes **
None

** Fixes **
- Fixed player width getting assigned while mounted.

** Code/Internal **
None

Update: 19 Feb @ 10:41pm

Version 3.12.5
** New **
None

** Changes **
None

** Fixes **
- Fixed held items moving far ahead of the player while mounted and moving quickly.

** Code/Internal **
None

Update: 19 Feb @ 5:05pm

Version 3.12.4
** New **
None

** Changes **
- Improved hitbox resizing code to be more stable and compatible. 25 lines of code has now become 3 lines!

** Fixes **
- Added compatibility with Creative Tools- hitbox resizing will no longer occur if the player's size scale is modified by Creative Tools, and hitbox resizing code has been improved to be much more compatible with mods such as Creative Tools which also modify the player's size.
This fixes players sliding rightways across the world rapidly.

** Code/Internal **
- Removed unneeded default player width and height constants- already available in Player class.
- No longer using 'wasMounted' in DragonPlayer. Not needed any more.

Please let me know if any new issues arise, as this update includes hitbox resizing changes and may have unforseen effects which I have not yet discovered.