tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 21 Mar @ 6:51am

Version 4.5.0 is shaking things up a bit. I don't feel this warrants a major version increase, but it is a considerable change. You may see similar changes in other dragon-y races of mine!
For changes, a + icon will be used to denote a buff, ~ for a change that's not clear, and - for a nerf.
** New **
- New 'Breaths' config section for tweaking breath-specific properties that aren't affinity-related. Currently, only life breath has a config here.
- Added a new 'max fly speed' stat for dragons. It does what it says on the tin, and is set to 140% for dragons by default. This is effected by the overall speed modifier, so the final result is around +12% compared to a human at default settings.

** Changes **
- Dragon acceleration has been reduced noticeably (200% -> 150%. Actual values after overall modifier calculations are around 160% -> 120% compared to a human).
- Dragon armour boost reduced from 10 to 5.
- Disabled crouching while grappled to prevent some glitchiness.
~ Default tether pull speed limit is up from 700 to 1000.
+ Stone Shield Trinket damage multiplier when not petrified reduced from 200% to 175%.

Ice breath
+ Ice breath affinity now makes you take less damage from 'cold' damage sources. Doesn't stack with the potion of the same effect.

Electric breath
+ Electric breath projectiles now ignore water slowdown.
+ Removed the feedback effect when taking damage underwater with affinity active.
+ Affinity now gives 10% final damage reduction while in water.
- Affinity now requires you to periodically hydrate in water every few minutes. A new buff indicates if you are hydrated.
- Affinity now penalises speed and damage reduction by 25% if dry (haven't been in water in the last few minutes).

Life breath
+ Affinity's 'grounded' effect no longer pulls you down on ropes.
+ Doubled Life breath affinity's regen speed boost (30 -> 60).
+ Life breath projectiles now also heal players directly, alongside giving a regen boost.
~ Affinity now also reduces aggro significantly, so other players will be targeted first.
- Affinity's 'grounded' effect now triggers when airborne for too long, rather than at low health.

** Fixes **
- Fixed Life Breath affinity being a bit buggy in general, namely with wings, and desyncing in multiplayer games.
- Fixed a major bug with the Wand of Tethering that was causing it to trigger on all clients whenever anybody used it.
- Tweaked some net code for pedestals to reduce cases where player appear stuck to pedestals, but not as a statue.

** Code/Internal **
None

Please inform me of any bugs.

Update: 19 Mar @ 10:36pm

Version 4.4.1
** New **
None

** Changes **
None

** Fixes **
- Fixed missing statue traits definitions for marble, granite and gold statue materials, causing them to play no sound effects.

** Code/Internal **
None

Update: 19 Mar @ 10:27pm

Version 4.4.0
** New **
- Added a new tether setting: 'Removing Collar Breaks Tethers', set to true by default. You can set this to false if you want tethers to remain active even if the player takes their Tether Collar off while a connection is active.
- Also added 'Tether Posts Can Override Wand'. True by default, when enabled it gives Tethering Posts permission to break player-to-player tethers in favour of tethering the player to the post instead. If disabled, Tethering Posts can only tether players who have no player-to-player tether pulling them already.

** Changes **
- Updated some tether config descriptions to be more accurate.
- Wand of Tethering 'hitbox' size increased slightly, and it will now play a sound when successfully targeting a player (even if this doesn't result in a successful tether).
- Added version check data for L'il Fishron and Brilliant Diamond Breath Addon.
- Updated version mismatch error message.

** Fixes **
- Tether Imprisonment set to 1 now doesn't stop the tethered player from blinking.
- Fixed some code that was making certain mounts appear offset strangely.
- Corrected the tether particle spawn position on the Tether Post.

** Code/Internal **
- New data object field for race data: PetrifiesOnDeath. Should be set to TRUE for any race that will turn to stone/other form when the petrify on death mode is set to 1.
- Removed an unnecessary overload for the StatueMaterialTraits constructor.
- Code refactoring for how the Data Object system works. Instead of some scuffed blend of interfaces, static functions and function/action pointers, we're using proper inheritance and virtual/override functions now.
...there are still some static functions hanging around though, to facilitate reusing code in places.
- Supported rotating the dragon's statue sprite and shifting it on the X axis using new variables which do not reset themselves.

Please note that this update will be incompatible with most of my other race mods or breath addons. Update those mods too! I will be releasing patches for them shortly.

Update: 19 Mar @ 12:35am

Version 4.3.6
** New **
None

** Changes **
None

** Fixes **
- Fixed 'Mashing Reduction Per Input' not having a properly-defined limit (was using default values).

** Code/Internal **
None

Update: 19 Mar @ 12:28am

Version 4.3.5
** New **
None

** Changes **
None

** Fixes **
- Fixed electric breath's affinity getting screwed over by worlds which make the 'Gills' effect suffocate you in air.
- Also fixed the same for the 'Petrification Gives Gills' setting.

** Code/Internal **
None

Update: 18 Mar @ 6:23am

Version 4.3.4
** New **
- Added a toggleable feature which disables hunger ticking down in Don't Starve worlds (or other worlds with the effect enabled, such as Zenith) when the player is petrified or on a pedestal. By default, this is enabled.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 18 Mar @ 1:43am

Version 4.3.3
** New **
None

** Changes **
None

** Fixes **
- Fixed grappling not working on bridled players who are tethered with Tether Imprisonment set.

** Code/Internal **
None

Update: 18 Mar @ 12:24am

Version 4.3.2
** New **
- Added configs for tethering that I didn't get around to last update. Check the server config for a new section!

** Changes **
None

** Fixes **
- Fixed tethers trying to persist through death.

** Code/Internal **
- Code simplification for DragonTetherPlayer.

Update: 17 Mar @ 11:08pm

Version 4.3.1
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Fixed the tail layer not respecting some new code. No visible impact, but this patch is needed for a B'ig Dragon update that will come soon.

Update: 17 Mar @ 10:45pm

Version 4.3.0
** New **
- Added the Wand of Tethering. Craft at an anvil with 1 Iron/Lead Bar and 1 Sapphire. You can use this wand on another player who is wearing a Tether Collar and it will attempt to tether them to you. Use it again on the player to release them.
- Added smooth belly and smooth jaw vanity items that inherit from your 'detail' colour layer instead of your skin colour. Smooth dragons~

** Changes **
- Changed the names of some of the dyable/smooth vanity items added previously.

** Fixes **
- Fixed tether states not syncing if you join halfway through a multiplayer game.
- Fixed tether collar and post using the wrong ingredients (Post was not accepting lead, collar was asking for 'any lunar essence')

** Code/Internal **
- Split tether functionality into the DragonTetherPlayer class instead of being lumped into DragonPlayer.
- Cleared some unused variables in rendering code.
- Updated description of deprecated transformation essence item to mention it as being deprecated.