tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 25 Jan @ 12:25am

Version 3.10.9
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data object function: AdjustRunAndSlowdownSpeed. Allows for custom code to run and modify speed multipliers that are compatible with also adjusting accessory speeds.

Update: 24 Jan @ 10:16pm

Version 3.10.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Reset wingAssetString in ResetEffects.
- Added data field: UseHVelForTailWhileMidair. When true, the race's tail will animate according to horizontal velocity as well, but only while midair.
- Added data field: WearsMainBoots to decide if the dragon should wear normal boots (hind boots are separate).

To anyone reading this: I lied! ok, well, plans changed, rather than actually intending to lie x.x
You might understand within the next week or two ;)

Update: 24 Jan @ 2:03am

Version 3.10.7
** New **
None

** Changes **
None

** Fixes **
- Minor leg sprite corrections for the L'il Dragon.

** Code/Internal **
None

Update: 23 Jan @ 11:51pm

Version 3.10.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Dragon wing textures are now controlled by DragonPlayer.wingAssetString, so that their textures can be swapped on the fly.

Update: 22 Jan @ 7:56pm

Version 3.10.5
** New **
None

** Changes **
- Change to the 'player not in world' message that the Summoning Flute can return.

** Fixes **
- Fixed the Summoning Flute description still saying that it loses its target between sessions, when it no longer does.

** Code/Internal **
None

Update: 22 Jan @ 1:54am

Version 3.10.4
** New **
- Added new server config: Flute Attunes By Name. On by default. When enabled, the Summoning Flute will use new behaviour where the flute will be able to summon players only by name- no need to re-assign it each time the server restarts.
This is slightly risky as players can potentially grief by loading your name into a flute on a local game, then coming over to your world. For most cases with friends you trust, this is fine. You can always disable being summoned in the mod's client config.

** Changes **
- The Summoning Flute now saves its target between sessions.
- The 'Allow Petrified Hopping' setting has moved to the top of the Petrification section of the server config (previously was under 'Features').
- Players that are petrified due to photosensitive petrification or the solar/lunar pendants no longer run the usual checks to determine if a player is allowed to sleep, for passing time. In other words, even if an eclipse is on or a boss is alive, etc. a player petrified this way will still attempt to pass time quickly.

** Fixes **
- Fixed player statues rendering in front of other players when the Inner Essence effect was disabled and you posed on a pedestal.
- The old behaviour of the Summoning Flute now checks the player's name as well as their index, to make sure it's really the right player we're summoning and reduce the risk of a stale reference causing issues.

** Code/Internal **
None

Update: 21 Jan @ 11:05pm

Version 3.10.3
** New **
None

** Changes **
None

** Fixes **
- Statue textures should now properly sync between players on Stone Claw usage in multiplayer.

** Code/Internal **
None

Update: 20 Jan @ 9:32pm

Version 3.10.2
** New **
None

** Changes **
- Stamina recharge cooldown now only begins if you actually fire a projectile using breath attacks, rather than when you press the key.

** Fixes **
None

** Code/Internal **
None

Update: 20 Jan @ 9:06pm

Version 3.10.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the sapphire L'il Dragon statue not being recognised due to a typo (apparently 'sapphie' is not good enough. I'd agree with that.)

** Code/Internal **
- Added overrideWingFrame into DragonPlayer so you can override the current wing frame if required in another mod.

Update: 20 Jan @ 6:47pm

Version 3.10.0 (AKA 'The Gemstone Update' or the 'World of Colour' update)
** New **
- Added a new item: Inner Essence. This infinite-use consumable item can be made at a workbench with 5 Purification Powder. When used, it toggles if Pedestals will speed up time and set/remove spawnpoints upon use. You can always hop on the pedestal regardless of if this item's effect is active or not.
- Added many new types of supported statue materials for the dragon, courtesy of Dev.
This includes statue textures, pedestal types, and Stone Claw types.
Thank you for your dedication and passion in making the original statue, pedestal and claw sprites for these new variants! It's a lot!

** Changes **
- All 'Stone Claw' recipes now only cost 1 of their respective material.
- The Stone Shield Trinket now has a minimum immunity time of 30 ticks after being petrified by it, to prevent being immediately hit again as it felt a bit odd. This number is configurable.
- The gold Stone Claw now accepts a Gold Bar as an alternate recipe.
- Updated description to reflect the changes in this update.
- Updated the 'ice' dragon statue material, courtesy of Dev.

** Fixes **
- Tweaked immunity effects to respect any existing immunity time, rather than just overridding values, which could result in shorter immunity times than expected.

** Code/Internal **
- Pedestal data sync now syncs player location to fix some jank caused by the Inner Essence toggle.