tModLoader

tModLoader

Turtle's L'il Dragon Race
Showing 151-160 of 378 entries
< 1 ... 14  15  16  17  18 ... 38 >
Update: 20 Jan @ 6:47pm

Version 3.10.0 (AKA 'The Gemstone Update' or the 'World of Colour' update)
** New **
- Added a new item: Inner Essence. This infinite-use consumable item can be made at a workbench with 5 Purification Powder. When used, it toggles if Pedestals will speed up time and set/remove spawnpoints upon use. You can always hop on the pedestal regardless of if this item's effect is active or not.
- Added many new types of supported statue materials for the dragon, courtesy of Dev.
This includes statue textures, pedestal types, and Stone Claw types.
Thank you for your dedication and passion in making the original statue, pedestal and claw sprites for these new variants! It's a lot!

** Changes **
- All 'Stone Claw' recipes now only cost 1 of their respective material.
- The Stone Shield Trinket now has a minimum immunity time of 30 ticks after being petrified by it, to prevent being immediately hit again as it felt a bit odd. This number is configurable.
- The gold Stone Claw now accepts a Gold Bar as an alternate recipe.
- Updated description to reflect the changes in this update.
- Updated the 'ice' dragon statue material, courtesy of Dev.

** Fixes **
- Tweaked immunity effects to respect any existing immunity time, rather than just overridding values, which could result in shorter immunity times than expected.

** Code/Internal **
- Pedestal data sync now syncs player location to fix some jank caused by the Inner Essence toggle.

Update: 20 Jan @ 3:05pm

Version 3.9.13
** New **
None

** Changes **
None

** Fixes **
- Fixed Photosensitive Petrification trying to petrify you while under the first underground layer, as if you were on the surface.
- Fixed innate affinity config settings not working if you already had that breath type selected, but didn't have the Affinity Gem active.

** Code/Internal **
None

Update: 19 Jan @ 9:35pm

Version 3.9.12
** New **
None

** Changes **
None

** Fixes **
- Fixed some broken logic regarding the ice affinity effect that was causing the B'ig Dragon to move extremely slowly when crouching.

** Code/Internal **
None

Update: 19 Jan @ 6:41am

Version 3.9.11
** New **
None

** Changes **
None

** Fixes **
- Fixed an NPE that could be thrown if no breath type was selected.

** Code/Internal **
None

Update: 19 Jan @ 6:27am

Version 3.9.10
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Breath data objects now support a function in ResetEffects. See new field AffinityResetEffects.

Update: 18 Jan @ 11:59pm

Version 3.9.9
** New **
None

** Changes **
None

** Fixes **
- Fixed a code oversight that was causing inconsistent lifetimes for electric breath shots.

** Code/Internal **
None

Update: 18 Jan @ 11:49pm

Version 3.9.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added breath data fields ProjectileLimit, ProjectileLimitPowerScaling, and supported projectile limits for breath attacks.

Update: 18 Jan @ 5:32pm

Version 3.9.7
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new breath attack data fields: StaminaDrainMult, FireDelayMult

Update: 18 Jan @ 2:57am

Version 3.9.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Removed a bunch of duplicated pedestal code.

Update: 17 Jan @ 11:57pm

Version 3.9.5
** New **
None

** Changes **
- Some breath descriptions have changed.
- I actually forgot to move the affinity gem descriptions in 3.9.3 so I did that now.
My mind is a mess from all that refactoring x.x

** Fixes **
None

** Code/Internal **
None