tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 4 Apr @ 10:13pm

Version 4.5.20
** New **
None

** Changes **
None

** Fixes **
- Fixed the racial damage stat config description sounding like it would multiply the final damage dealt, when in reality it just adds a modifier, similar to other bonuses like that given by armour.

** Code/Internal **
None

Update: 4 Apr @ 1:15am

Version 4.5.19
** New **
None

** Changes **
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** Fixes **
- Fixed glowing textures on dragon armour not respecting the alpha reduction caused by stealth effects, such as Vortex Armour's ability.

** Code/Internal **
None

Update: 3 Apr @ 12:11am

Version 4.5.18
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Cleaned unused imports and whatnot.
- Documentation wording adjustment for preview animations in race data objects.
- Added race data field: ManualSitMountedY to fine-tune the riding player's position when the mounted player is crouching.
- Added race data field: WebbedBackSpriteOffset which controls the position of the Webbed debuff rendering (specifically the background one).
- Added race data field: FrozenSpriteOffset which is the same as the above, but for Frozen.

Update: 1 Apr @ 11:51pm

Version 4.5.17
** New **
None

** Changes **
None

** Fixes **
- Using dragon breath now uses Player.ChangeDir instead of directly assigning Player.direction. This is safer and fixes issues on ropes where the dragon can get stuck flipping back and forth.

** Code/Internal **
None

Update: 1 Apr @ 11:38pm

Version 4.5.16
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon's wings disappearing when the Spectre armour set is worn.
- Revised a previous change that broke special hurt sounds for stuff like Necro armour, so shifting some code and functions around to fix it.

** Code/Internal **
- Added new set visual set effect code for a bunch of other vanilla armour types. These are going to be used in a new vanity content drop for the B'ig Dragons, stay tuned!
- Fixed the DragonBodyArmourGlow layer not actually working for glowing armour textures.
- Fixed DragonHelmet layer also not working with glow textures for dragon-specific helmets.
- EvaluateAndRunArmourEffects in DragonArmourSetEffects has changed, requiring updates in any mods that use it. This currently affects the B'ig Dragon race, so make sure you update that.

Update: 1 Apr @ 8:21pm

Version 4.5.15
** New **
None

** Changes **
None

** Fixes **
- Fixed some dragon vanity armour set effects not working, such as the shadow armour's 'trail' effect.

** Code/Internal **
- Shifted the DragonArmourSetEffects.EvaluateAndRunArmourEffects call in DragonPlayer out of PostUpdateEquips and into FrameEffects for the fix.

Update: 1 Apr @ 5:16pm

Version 4.5.14
** New **
None

** Changes **
None

** Fixes **
- The L'il Dragon winter cape now properly renders the logical 'back' part of the cape, well, behind the dragon instead of in front.
- Fixed a long-standing bug where the dragon's back wing would be placed a bit further down than intended when crouching (which wasn't really noticeable but it was on other races like the B'ig Dragon, which reuses said draw layer).
- I think I finally got rid of the supressed error that DragonModSystem sometimes throws on the main menu? I THINK? This one keeps coming back...

** Code/Internal **
- Added new draw layer 'DragonSaddleBack' and associated DragonUtil functions to register new '_WaistBack' textures for accessories.

Update: 30 Mar @ 11:36pm

Version 4.5.13
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data field 'DragonWingRestingFrame' which lets you define a custom idle frame for custom wing sprites. Useful if your wings are always open when idle, or something similar.

Update: 30 Mar @ 7:46pm

Version 4.5.12
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added race data object field: StatueHorizFrames.
- Added 'statueSheetXOffset' to DragonPlayer. You can use this to offset the current X position used for the statue spritesheet (in other words, shift the 'box' area that the texture is being pulled from to the right)
Set StatueHorizFrames in your data object and then manually manipulate statueSheetXOffset if you need more columns in your statue spritesheet for any reason.

Update: 28 Mar @ 4:45pm

Version 4.5.11
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Minor redundant code removal.
- Internal typo fix for an upcoming addon.