Garry's Mod

Garry's Mod

RP_BoxBMRP_V1
Showing 31-40 of 65 entries
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Update: 7 Feb @ 12:42am

The final final update, has technical map improvements, better leaf culling, overall better performance, loose ends tied up, and added a checkpoint on the other side of topsides gate, switched some textures around and added some extra aesthetic things.

(its never never over)

Update: 2 Feb @ 3:36pm

Whoops

Update: 2 Feb @ 2:59pm

Small oversights corrected

Update: 2 Feb @ 2:23am

Fixed some small issues that still persist, minor changes to a few rooms.

Update: 31 Jan @ 4:47pm

Final touchups and some minor adjustments.

Update: 30 Jan @ 10:15pm

Fixed some oversights, restored elevator sounds fully, added HEV stand doors to the HEV stands in Sector C and Lambda, added 4 new labs to Lambda.

Using the newer vrad settings from the latest dev tools update, lighting might look a bit different.

Update: 28 Jan @ 9:05pm

More technical things. restored unused scanner sounds and make scanners behave more consistently across the whole map, replaced the Sector G sat dish brush outright with a ported one from Uplink, and added one new scanner.

Update: 23 Jan @ 8:33am

Fixed skybox seam on the back face, mostly should be gone now.

Update: 22 Jan @ 9:33pm

Improved skybox textures, removed most of the seams and improved sky color, updated map thumbnail.

Update: 22 Jan @ 8:12am

Many fixes and changes that i barely remember, added a PCV charger to Sector G and civ chargers (which are health chargers due to how they are meant to be used), restored AMS lighting with little lighting bugs, added one room to Sector G, removed obsolete entities and fixed broken ones that did not exist and such.

Removed navmesh because it was bad and i was having issues with it.