Garry's Mod

Garry's Mod

RP_BoxBMRP_V1
Showing 41-50 of 65 entries
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Update: 29 Dec, 2024 @ 12:56am

Fixed one Xenlight being a prop dynamic, a leftover of when i originally optimized the lights to fix bugs, converted overlooked windows to breakable windows, changed around some textures from their expansion versions to HL:S for consistency and proper surfacetypes, and lightly redesigned the Sector D glass ceiling room.

Update: 22 Dec, 2024 @ 9:27am

Added (poorly done) navmesh with minimal edits.

its not great but its better than nothing.

Update: 15 Dec, 2024 @ 1:29pm

Restored breakable glass to most unbreakable glass in the map and added some extra breakable ones.

Update: 12 Dec, 2024 @ 9:34pm

Probably the final touches on technical issues being fixed, added color variety to Xen Lights and added a easter egg.

Update: 11 Dec, 2024 @ 7:41am

Accidently forgot to actually put the map update into the last update.

Update: 10 Dec, 2024 @ 7:52pm

Added areaportals to Xen, and fixed some lighting bugs and some misc technical issues.

Update: 8 Dec, 2024 @ 4:56pm

Improved Xen lighting, added some misc entities from HL:S into Xen and fixed a few of the existing ones, i lacked a proper FGD to edit them until now.


i also optimized the use of ambient_generic to not hit the sound limit, it can still happen in a few specific circumstances but mostly can be avoided.

Update: 2 Dec, 2024 @ 11:34am

More bugfixes and technical improvements.

Update: 1 Dec, 2024 @ 3:27pm

Fixed some bad displacements topside and fixed the double doorframes lighting, also changed light_enviroment settings.

Update: 29 Nov, 2024 @ 9:04am

Very likely final update, another skybox detail pass and fixed fake skybox materials having blood and bulletholes on them.

anything else will likely be attempted bugfixes.