Rain World

Rain World

Screen Lady's Diverse Spawns
Showing 11-20 of 40 entries
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Update: 30 Apr @ 2:13pm

- Fixed a typo that was causing Rivulets version of The Exterior not to load.
Sorry about that!

Update: 29 Apr @ 6:02pm

- Fixed Miros Birds getting stuck in SH_D03 after spawning.

Update: 29 Apr @ 1:59pm

- Added Scavenger Disciples and Templars to Shaded Citadel and Silent Construct.

- Added Small Moths and a singular blizzard wandering Big Moth to Silent Construct.

- Added a Golden Cyan Lizard to Shaded Citadel and Silent Construct!
Makes a wonderful companion!

- Fixed Blizzard Lizards in Saints campaign not being blizzard wanderers, whoops.


There's some other spawns and stuff added too but they are too minor to be worth mentioning. Stuff like the occasional Blue Lizard or Eggbug wandering about these places!

Update: 28 Apr @ 11:05pm

- Thumbnail and Steam Description update.

Next update will focus on Shaded Citadel and Silent Construct more.

Update: 28 Apr @ 11:03pm

- Dropped Simple Spawn Swapper support.
The mod has been causing me issues with certain swaps causing unpredictable freezes and balance issues for a while now, and I have been interested in moving away from it ever since I began integrating world spawns.
Plenty of new world spawns have been added to keep the variety you have all grown used to, I apologize for the inconvenience. If you truly want to use the random swaps, I will link the mod in the main mod page, though with a disclaimer that it will no longer be supported and may cause its own set of issues.
The mod will be renamed to Diverse Spawns.


- Added King Vultures to certain regions regardless for if you are playing a character with "hard spawns" or not.

- Added Red Lizards to certain regions regardless for if you are playing a character with "hard spawns" or not.

- Added Red Centipedes to certain regions regardless for if you are playing a character with "hard spawns" or not.

- Added Small Moths to more regions where they felt fitting.

- Added Hazers to more regions where they can be found naturally swimming.

- Added Eggbugs to more regions.

- Added Noodleflies to more regions.

- Added Centiwings to more regions.

- Added Strawberry Lizards to more regions.

- Added Yeeks to more regions.

- Added Vulture Grubs to more regions.

- Added Jungle Leeches to Garbage Wastes.

- Added a Firebug in Subterranean.

- Added a Terror Long Legs in Five Pebbles.

- Probably a bunch of other stuff I forgot to list.
More coming soon anyways.

Update: 27 Apr @ 9:02pm

- More fixes.

- Removed Vulture and King Vulture > Miros Vulture swaps.

Subterranean is currently having issues with Hunter right now. This will fix next update.

The next version of this mod will drop Simple Spawn Swapper support, as it has been causing some problems.
I will add more creatures as world spawns instead to keep the ecosystem fresh and more streamlined. This might mean that the next update takes a few days to come out, but it should fix plenty of spawner issues once it does.
The mod title will be renamed to Diverse Spawns and the description will be updated accordingly.
If you truly want to use the random swaps, I will link a side-mod in the main mod page, though with a disclaimer that it will no longer be supported and may cause its own set of issues.

Update: 27 Apr @ 8:40pm

- Minor fixes.

Update: 27 Apr @ 8:17pm

- Removed Miros Bird > Rain Deer/Drill Crab/Loach swaps to avoid a potential room rendering issue.

- Added Tartigrade, Barnacle, and Frog spawns to Waterfront Facility.
I somehow remembered to do Shoreline, but not the past version!

- Added Tartigrade, Barnacle, and Frog spawns to Drainage System / Undergrowth.

- Added Indigo Lizard spawns to Outskirts, Farm Arrays, and Outer Expanse.
I had no idea where else to put them.

- Reduced the amount of Rats that spawn in Pipeyard.
You are no longer locked in a rubber room.

Update: 27 Apr @ 2:58pm

- Updated properties to tell Tartigrades and Barnacles to stay in "damp" areas for regions such as Outer Expanse.

- Updated properties for Rats to prefer cramped areas in Pipeyard and Subterranean.

- Reduced the amount of Drill Crabs in Pipeyard.
From 5 > 3

- Fixed Drill Crabs getting stuck in VS_B09, and hopefully any indoor Pipeyard room for that matter.


Next version will focus on adding spawns to remaining regions such as Waterfront Facility.

Update: 22 Apr @ 9:33am

- Minor fixes.