Rain World

Rain World

Screen Lady's Diverse Spawns
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Update: 30 Jul @ 11:00pm

- Fixed an issue with Rot Spores not appearing in a certain part of Garbage Wastes for Rivulet.

- Fixed Rattlers accidentally being placed in the AmbientSounds part of the properties file and not the PlacedObjects part.
Whoops.

- Two of the music triggers might not be triggering correctly, don't be alarmed if these two don't play for you. I'll look into it when it isn't 2 AM.
Evening At Peace to CC_F01
Basilisk to GW_E02 and GW_E02_PAST

Update: 30 Jul @ 10:44pm

- Reduced the number of King Vultures added to Chimney Canopy to make it easier on Monk/Survivor.
Shouldn't affect "hard mode" spawns.

- Changed the Rattlers in Garbage Wastes to be placed objects instead of den spawns to help alleviate an incompatibility.

- Adjusted the audio volume of the following music triggers.
Rot Lizard in SH_E03RIV

- Added a few new music triggers to some rooms.
Laser Cutter to RM_E05
Reactor Core to RM_CORE
Sci Prad to SS_D04
Passerby to DS_GUTTER03
Grubs to CC_C13
Evening At Peace to CC_F01
Drill Crab to LF_D07
Merciful Eclipse to UW_J02
Light Beams to SL_B04 and LM_TOWER01
Porto to SL_BRIDGE01 and LM_BRIDGE01
Basilisk to GW_E02 and GW_E02_PAST

- Added a few more Rats to Garbage Wastes.

- Added preferences to Scavenger Templars and Scavenger Disciples in Rubicon to try and encourage them to spawn better.

- Added unique Rot and Inspector spawns to Five Pebbles.
Small Rot cysts will now emerge across the interior of the Superstructure depending on the cycle timer or shelter failure condition. Inspectors will try to keep them in check.

- Added Rot Spores to various Rot infected zones.
Disclaimer, Rot is not purple and the purple hue won't be added for obvious reasons. This is just a minimal ambient change to make the presence of Rot Lizards, Rot Loaches, and Rattlers make more sense and stand out less jarringly. Due to the amount of Rot present, this mainly affects Rivulet.

Update: 4 May @ 3:32pm

- Changed Box Worms and some Fire Sprites to now be placed objects. This also solves the issue of them spawning too close to Worm Grass in certain regions.
You might have to reset your spawns in regions they appear in to remove the old ones.

- Added Mud to parts of the cave in Pipeyard.

- Added Sand Grubs and Sand Worms to Outer Expanse, Garbage Wastes, and Pipeyard.
Due to the lack of sand, they reside in the newly placed mud instead.
Listen for rattling, or maybe even get yourself a bit dirty trying to pull them out as a snack!

Update: 3 May @ 8:47pm

- Fixed the Farm Arrays Rain Deer issue for sure this time.
They should properly co-exist with the Drill Crabs now!

Update: 3 May @ 8:25pm

- More measures taken to hopefully prevent worldstate issues with spawns.

- Added Big Moths to various regions for Saint.
Just imagine that their fluffiness helps in the cold.

- Attempt to fix the Farm Arrays Rain Deer not spawning for characters that aren't Saint.

Update: 3 May @ 7:47pm

- Added Strawberry Lizards to Outer Expanse.
Mainly Sunken Pier, but there are two within the expanse itself as well.

- Added Mud to parts of Outer Expanses Sunken Pier.

- Removed the singular Farm Arrays Loach.

- Reduced the number of Drill Crabs in Pipeyard.

- Reduced the amount of rooms that Loaches are allowed to travel to in Garbage Wastes.

- Fixed the singular Outer Expanse Rain Deer not traveling between rooms.
However, it seems to only move rooms when offscreen and the player is not present.

- Fixed OE_RAIL06 somehow allowing offscreen creatures to sometimes enter it.

- Fixed Rain Deer sometimes not appearing in Farm Arrays.

- Fixed the Monster Kelp in SB_A04 being absent.

- Attempts to fix issues with world state conflictions primarily with Artificer and Spearmaster.

Update: 2 May @ 12:18pm

- Added Pomegranates to Industrial Complex and Undergrowth.

- Added Mud to various areas of Garbage Wastes.
What a dirty place. Obviously this is just cosmetic as Locusts don't exist here.

- Changed some of the Tardigrades in Submerged Superstructure to use the Slayer tag.
This makes them larger, always turns them blue and yellow, and makes them worth more food to eat. They are still poisonous though!

- Relocated some Barnacles that would otherwise drown in Submerged Superstructure.
Did you know these things could drown? I sure didn't. Turns out they can!

Update: 1 May @ 3:17pm

- Added some harder offscreen spawns for Hunter, Artificer, and Spearmaster.

- Added Pomegranates to Outer Expanse and Farm Arrays.
Mostly just Outer Expanse as it is the most lush region.

- Added a two geysers to Outer Expanse for fun.
Fwoooosh!

- Added some Rotfruit and Rotcorn to The Exterior and The Rot.
Mostly just for Rivulet, or near the Unfortunate Development gate. Might be too little, may expand the amount in the future?

- Added a music trigger for the track "Rot Lizard" in SH_E03RIV.

- Fixed the Rot Loach not spawning in SH_H01RIV.


I will probably add some Pomegranates to a single room of Industrial and then several rooms of Undergrowth next update. But overall I want to keep this food source rare as it easily feels out of place if put everywhere. Plus it feels an entire food bar, so there's that balancing concern too.

Update: 30 Apr @ 9:09pm

- Same changes as below except they work now.
For some reason the workshop uploading tool just didn't update it properly the first time.

Update: 30 Apr @ 8:59pm

- Fixed the Pink and Green Lizards in SU_B04 being absent.
Also allowed them to exist as winter variants in Saints campaign.