Crusader Kings III

Crusader Kings III

Deadly Diseases & Fertility
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Update: 13 May @ 11:58am

Changes: v1.3.6
Diseases:
  • Adjusted how much gold and levies are given based on current province infection levels.
Compatibility:
  • AGOT: Sickle cell will no longer appear on characters on the start of a new game.
  • AGOT: To reduce the amount of players making new saves, A new one time decision has been added to remove sickle cell from every "living" character in the game

Update: 4 May @ 10:40am

*Updated for 1.16.0.1*

Update: 13 Mar @ 11:51pm

Changes: v1.3.4 *HOTFIX*
Diseases:
  • Plague Resistance is now calculated and used for plague spread at the province level. (Higher plague resist = less likely for plague to spread to your province)

Update: 2 Mar @ 3:01pm

Changes: v1.3.3
Traits:
  • Sickle Cell (Applies a tiny health penalty, but gives a reduced chance of Malaria being contracted)
  • There is a 0.5% chance of children being born blind.
Misc:
  • Sickle Cell at the start of a game has a chance of being applied to rulers with the Niger Delta, Akan, and Guinean
    Uplander heritages.
Bugfixes:
  • Fixed an issue where diseases don't spread properly (I made a typo)

Update: 10 Feb @ 1:55pm

Changes: v1.3.2
Diseases:
  • Disabled Eternal Black Death option for now
Fertility
  • Rebalanced fertility to allow atleast 3-5 kids to survive out of 8 or 9 children. This way you don't end up having 1-2 children per character surviving.

Misc:
  • Fixed "Missing Disease" in events
  • Added Game rule option to disable mortality events, such as :sudden heart attack, peasant attack,etc
  • Created new death icons to see which of your characters were taken out by DDF!

Update: 5 Dec, 2024 @ 8:51pm

Update: 5 Dec, 2024 @ 7:18pm

-Fixed localization issues that were overlooked.

Update: 5 Dec, 2024 @ 4:10pm

Changes: v1.3.0
Diseases:
  • Plague resistance matters more. Before, the game would check in increments of 30, 50, and 80. Now it checks from 1, 10, 20, to 90
  • Added influenza
  • Added diphtheria(Non epidemic)
  • Allowed more diseases to be caught while imprisoned
  • Created 4 new gamerules ("Fantasy Epidemics","Plague Duration","Plague Frequency", "Eternal Bubonic Plague")
Fertility:
  • Reduced chances of childbirth complications by small margin
  • Children are less likely to die of SIDS
Buildings:
  • Added Animal pens to tribal holdings
  • Added 2 levels to the plague doctor buildings
Decisions:
  • Added Variolation when a plague is present in your realm. This allows you the chance of getting immunization to a specific disease, but comes with a risk of becoming sick!
Misc:
  • Added fantasy epidemics setting (Only 1 exists at the moment)
  • Plague frequency stacks with ingame settings so keep that in mind when changing this
  • Eternal Bubonic plague is eternal, have fun.
  • Updated to work with v1.14.2 of CKIII
Note:
  • Plague resistance matters more in this update. Plague resistance controls not only the chance of characters getting infected, but also determines the likely-hood of outbreaks to occur.

Update: 20 Nov, 2024 @ 12:39pm

Changes: v1.2.1
Diseases:
  • Malaria now stacks with other diseases.
  • Reduce outbreak frequency a bit to balance out later start dates.

Notes:
  • Malaria from some more play testing originally was exploitative due to it's low health reduction and not allowing other diseases to stack ontop of it. This was corrected
  • Updated to work with v1.14.1 of CKIII

Update: 17 Nov, 2024 @ 11:52pm

Changes: v1.2.0
Diseases:
  • Added Feverish, Pus Boils, and Itchy skin modifiers
  • Adjusted Malaria to make it deadlier
Buildings:
  • Added Plague Doctor office(Pest house) +15 plague resistance(County)
  • Added Market for city holdings each level reduces plague resistance(Province)
  • Majority of buildings now increase/decrease plague resistance(Province)
  • Castle and City holdings reduce plague resistance(Province)
  • Temple holdings increase plague resistance(Province)
  • Some duchy buildings increase/decrease plague resistance
  • Special buildings now increase/decrease plague resistance
Bug Fixes:
  • Corrected localization issues
  • Corrected some scripting errors
  • Fixed an error with the black death's 100% province infection modifier