Black Mesa

Black Mesa

HECU Scripted Dialogue Fix
Showing 1-6 of 6 entries
Update: 18 Apr @ 3:46pm

- Fixed an issue by adding sound "vo\c2a5h\male\hgrunt05_lockitup01.wav"

Update: 20 Feb @ 11:10pm

- Completely change the soundscripts to use the base soundscripts by default. This means that, yes, it is not compatible with Character Expansion Revised, unless if you modify the soundscripts yourself. You will have to use GCFScape or VPKEdit to modify the files.

- Added optional alternate version with only the map soundscripts, which only changes the main game, but not singleplayer mods. This can be used with Character Expansion Revised.

Update: 20 Feb @ 11:04pm

Update: 3 Jan @ 11:48pm

- Additional Map Soundscript for map, "bm_c2a2g" for those who use The Definitive On a Rail (Or the Extra Definitive On A Rail) instead of the normal On a Rail Uncut which still uses map, "bm_c2a2c".

- Modified description for clarity.

Update: 25 Dec, 2024 @ 2:28pm

- Added more unfiltered and filtered marine lines but without the sound scripts. This is intended for modding purposes for those who wanted to use these modified sound files. You will have to create a soundscript for it either in the scripts folder or create a level sounds script in the maps folder.

- Tweaked certain map sound scripts after clarifying with Vinnie, who created Staff Revamp, that certain marines that are placed in the map are not randomized as it uses its own character_manifest. Still could not get the Alien Grunt smash to work as I intended, so I made it use the unfiltered sounds by default.

Update: 24 Dec, 2024 @ 12:18pm