Barotrauma

Barotrauma

Husk Survival Gamemode
Showing 1-10 of 85 entries
< 1  2  3 ... 9 >
Update: 6 Aug @ 6:52am

-Added lootboxes with pack-a-punched weapons. It will be given to everyone alive on wave 15-18, but i cant make this change myself right now. Currently you can only buy it in guns shop, but i might delete it later from shop.
-Captain tier 5 talent damage 10>15%, range 500>700
-Gene Tampering talent no longer conficts with captain exact same talent.
-Medic tier 1 talent damage reduction 10>15%
-Added more weapons, especially grenades on maps.
-Cons of healing scrap are colored red in description.
-!advancewave and !fixammo cut to !adv and !fix
-Discord sign outside the map.

Update: 4 Aug @ 3:54pm

Lua code is still WIP. All bosses still WIP.

-Talents reworked again...
The amount of talents decreased on tier 2. Most of them were removed, combind or significantly buffed.
-Assistant 10% resistance removed, clown power is tier 1, speciality moved to tier 3. (so you can think of which role you want to cover. Since assistant get every single talent of any class, he is still best class past 16+ waves.)
-Mechanic 10% resistance removed (he basically was like security, but can craft armor)
-Fixed gene combining talent gives only 2% boost, instead of 20%, lol

-Unidentified genetic material stack size 2>3
-Human minimal vitality -100>-200(so your allies have more chances to save you)
-Fuelrods can be combined.

Update: 3 Aug @ 6:21am

-Prices for pack-a-punched guns unified:
Two-handed guns = 45-
One-handed guns 30>25-27 per upgrade.

-Scrapcannon now has secondary ammo type: Healing scrap.
-Bandolier 3>5 slots. Price 2>3
-Toolbelt 2>4 slots. Price 2>3
-Mechanic new talent gives him 100 mechanical skill and purple wrenches.
-Now you spawn after wave ends. So you can set timer to 5 minutes.
-Wrench and sword damage nerfed 10-20%.
-BFG direct hit damage increased.

-Bottom shocker in "Bluz Glow" replaced with cannon.
-Added more info into "Tutorial"
-Waypoints adjustment on diagonal stairs.
-Portals opening time 3>5
-Bosses now has spawn indication.





Update: 2 Aug @ 8:15am

-Adjustments to bosses.
-Captain 10%dmg talent range 300>550.
-Bosses husks burning damage is 3 times higher.
-Nuke direct hit damage increased.
-Shiplaser, scrap cannon and boom-stick now has quality (to deal more damage to bosses and friends).

Update: 1 Aug @ 11:23am

-Now there will be particles(portal?) which indicates husks spawn position.
-Fixed husks wont attack people on floor.
-Testing new bosses.
-One new radiation engie talent from "new seven"
-Fixed assisnat talent that gives "moving at full speed when ally is down" wasnt working for that exact player.
-"Tasty target" talent was nerfed to 10%, since it wasnt actually makes you more valuable target.
-Ladder changed in Bluz Glow

Update: 30 Jul @ 5:10pm

-Fixed infection doesnt kill you.

Update: 30 Jul @ 3:13pm

-Normal difficulty setups changes:
Basic 5>10
Skilled 10>15
Advanced 16>19
Elite 20>24
Unfiar 25>24


-Antibacterial glue removed.
-Plastiseal(Bandage tier2) now you get 6 for 3 coins from 3 to 2 coins.
-Added "Dead space" uniform from "Dead Space Uniforms"
-Gachimuchi clothes fixed.

Update: 30 Jul @ 8:54am

2.0 pre release.
Now there are 35 husks as maximum. Every 5 wave extra boss on map. (currently just dumb bullet sponge)

Husks separated into 5 groups
-Basic 100% damage
-Skilled 120% damage
-Advanced 160% damage, 115% moving speed. 25% of damage are replaced by acid damage (works for all further groups.)
-Elite 200% damage, 125% moving speed.
-Unfair 250% damage, 125% basic speed and it will increase each wave. Damage dealt to doors 5>15.

Also Husk4(acid) is now slightly slower and has less damage at start

Bosses destroys doors instantly.



-Jakobs shotgun removed and replaced with Jakobs revolver. (It causing heavy load on server and locked ammo was also a great issue. I can bring it back as shotgun copy of "Jakobs revolver" if you want to. Currently i dont think it`s worth having 2 exact same guns)
-HMG minigun damage increased by 20%. Walking speed is no more.
-Increased chances of obtaining regeneration and vigor genes.
-Clown horn talent reworked. It now has 60 seconds cooldown and can push enemies away.

-Alien button in "Bluz Glow" are much bigger now
-Shiplaser damage type changed from burn to explosion damage to prevent oneshot teamkills.
-Humans and humanhusks are overriden to make them despawn each 400 seconds. Dont use "revive" command, otherwise alive person will despawn in that 400 seconds.
-Fixed quality% multiplyer for revolver to match all pack-a-punched guns.
-Makeshift armor description clarification that it doesnt gives protection to head, unlike PUCS( I thought about giving protection for the head, but together with the helmet it could be too much)
-Added gachimuchi clothes.
-Fixed backpack description
-Fixed transparent items issues.
-Added console commands into tutorial book.

Update: 27 Jul @ 6:53am

-Lua code that spawn enemies are still WiP.
-Added some brand new talents from LeCrazyy.
-Some random fixes i didnt actually list.

Update: 25 Jul @ 1:34pm