Barotrauma

Barotrauma

Husk Survival Gamemode
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Update: 25 Jul @ 12:50pm

Update: 25 Jul @ 12:21pm

test

Update: 25 Jul @ 10:01am

-Clown now will obtain all talents from desired class. Removed +1 quality skill talent.
-Bandolier ammo pockets 5>3, price 3>2
-Backpack 7>6 pockets (It meant to be good, but it is probably way too good, especially after assistant buff)
-Added transparent makeshift armor and pucs
-Fixed alien cannon in Bluz Glow killing you(which wasnt happening offline)
-HMG quality bonus multiplier fixed тп

Update: 24 Jul @ 8:28am

-Bluz Glow alien rooms reworked. Added 2 traps. Cave is now darker.
-All pack-a-punched guns damage with no quality improved significantly(from 10% to 400).
-All pack-a-punched guns maximum quality damage % multiplier fixed to 60%. (Since "weapondamagemodifier" is working now, even people with no weapons skill can enjoy increased damage. Also it fixes insane gap between people who are dying and have no weapon skill, and people that didnt die and their damage is like 210% higher)
-You get 4 morhpine instead of 3. Decreased required skill to 30.
-Fentanyl is cheaper, healing time 5>4 seconds, healing 75>80. Decreased required skill to 50.
-Добавлен русский перевод для локаций.

Update: 22 Jul @ 5:00pm

Update: 22 Jul @ 4:39pm

Clothes:
-Added New-U station. DRIP time! Helmets, bodyarmor, clothes, all has the same stats but different visuals.
-Medical clothes replaced with «Bulletproof clothes». Protection against players 90>95%. Radiation 90>50%. Burn 90>75%.
-All clothes now has clown tag(you still need both, helmet and hat). If you want to run faster as assistant with clown talent, you now no longer forced to use clown clothes (how dare you).
-Helmets now cant be placed into inventory. (I think it will just make it faster to deal with, since it will just appear on your head when you bought and double click it after buying, same as clothes)




Balance:
-Reworked assistant talent tree. Mostly he got nerfed. "10% passive speed +30% when hit" talent removed. "10% passive speed + 5% protection" are tier 3 now. Less buffs for crew skill gain rate. (Now it is class that lack of performance at start, but at the end he is still best of all, no matter which tree you choose. 20% passive speed was too much, especially for «hard mode». Removed melee buff, for some reason it wasnt working, and I don’t want to research why. Delurimine(?) also removed from shop.)

-Security double damage talent was removed.
-Added genes talent to captain`s tier 4
-Stock grenade launcher reload time 0.8>1.2.
-Incendium grenades stack size 9>4. (I was thinking about make it 2, but not sure yet. Still never saw anyone who pack-a-punch grenade launcher, or buy bandolier.)
-Pack-a-punched scrap cannon now no longer requires weapon skill to oneshot husks. Description changed. Replaced with stock variant in Sierra.




Fixes and misc:
-Spawn spots placed 3 meters higher where it is possible.
-Removed unnecessary protection against friendly fire from PUCS and makeshift armor.
-Weapons store in "Camel" in Scrapyard are much brighter.
-Fixed AR SCAR underbarrel grenade launcher fire rate. (Thanks M12)
-Handheld pulse laser battery icon replaced with vanilla.
-Batteries cant be crafted with good quality with certain talents.
-Fixed SCAR and HAMR texture was too low when lies on ground.
-Rifle bullet was renamed, so people would notice it`s not vanilla and probably read it`s new description.

Waif for quickfixes
xD


Update: 21 Jul @ 6:32am

fulgurium volatile maxstacksize fix

Update: 20 Jul @ 11:00am

-Added handheld pulse laser.
-Pack-a-puncher assault rifle replaced with SCAR. Only difference is underbarrel grenade launcher.
-Pack-a-punched HMG replaced with HAMR. Bursts with high fire rate, then slows down more than twice.

Some minor damage tweaks to pack-a-punched guns.

Update: 19 Jul @ 9:55am

Bluz glow:
Some fixes
Added hidden guns
Reworked went on left side

Heaviest machinegun walking speed decreased from 0.4 to 0.55, damage multiplier decreased from 0.55, to 0.50. Propulsion increased from 80 to 160
(With walking speed upgrade its not that a big problem to still walk fast with this gun, and i probably cant change it much, since i dont want players play as Bastion. Gun is probably still ok in hard mod, but seems to be overkill as Jakobs in normal mode)

Update: 18 Jul @ 12:46pm

-Added heaviest machinegun.(its heavy)
-Some fixes for new map.