Barotrauma

Barotrauma

241 ratings
Husk Survival Gamemode
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7.166 MB
4 Jan @ 7:10am
4 Aug @ 3:54pm
84 Change Notes ( view )

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Husk Survival Gamemode

Description
Key features:
- Automatic husk waves. The game will end only when you or 500 of your enemies die. You don't need a GM to play, so you can play alone.
- Killing husks gives you currency that can be exchanged in special stores placed on the map.
- Extremely aggressive husks that will run to you across the entire map.
- Three specially prepared, detailed locations.

Discord community:
https://discord.gg/vxVTq8rnMB
If you want to find someone to play with




Installation:
Important only for the one who hosts the server, the rest of crew simply needs to join the server

- Subscribe to this mod, performance fix, pure empty level and lua for barotrauma.
- In the game, in the "mods" tab, drag all 4 mods from the right column to the left and apply.
- Click "Host server", in the window that appears, in the line "server executable" select "Lua for barotrauma".
- Click "START"

!!!DON`T USE ENHANCED/IMPROVED HUSK!!!

Patch to increase difficulty https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3407011935

First launch:
- Ideally, the host is the one with the best CPU(processor), internet connection is not that matters.
- Disable as many resource-intensive background applications as possible
(barotrauma utilizes only one core, which can already be loaded with torrents, browser, YouTube, etc. If you know how to overclock your CPU it will help very much, since temperatures will be the same, but you can get up to 30% performance increase on that single core. If you never do such thing, then dont try it!)
- Select sandbox game mode, 3 submarines (locations) to choose from: Gorky-17, Scrapyard and Sierra.
Gorky is smallest, Scrapyard is hardest and Sierra is largest and most interesting.
Also you can host it even in campaign mode(just undock from first station and you will teleport into map), where you can manually change difficulty parameters, like max HP of enemies/allies.
- I recommend playing with at least one more person, in solo husks are too predictable and you will be overpowered way too soon, of course if you are skilled enough.
- Set the respawn and its time to your preferences, but do not forget that the more players you have, the more difficult it will be. By pressing F3 and typing Respawnnow you can skip timer even without enabling cheats. I usually spawn players like that after wave cleared.
- "Skill lose on death" i prefer to be 100%, but still up to you.
- 22 wave is the last one?

!Important!
If suddenly you are 100% sure that you killed all the monsters, but nothing happens, press F3, write Enablecheats (press Enter), write killmonsters (press Enter) and F3 again.
Any enemy on the map is considered an enemy associated with the wave, sometimes the game spawns enemies behind the outpost for some reason. Mutated players are also considered such enemies.

DONT USE ENHANCED / IMPROVED HUSKS. ITS NOT IMPROVING OR ENHANCING ANYTHING FOR THIS MOD.



If you want to figure out everything else by yourself, you do not need to read anything else.



Fun facts:
- Each husk is balanced so that they are +- equal. They are chosen completely randomly.
- Vanilla husk is the only one who can stugger, don't let them squeeze you. Inflicts a lot of infection.
- Fast husk has the least health, but deal a lot of bleeding and ... fast.
- Mutated husk - the slowest, toughest and hits hard.
- Armored husk - moderately fast, moderately tenacious, moderately strong.
- Husk with a bucket on his head - AHAHAH WHO INVENTED THIS?!

- The main stats of the weapons in Marcus' shop have not been changed in any way. (BUT ammo for scrap gun stuns more, and the rifle pierces enemies through)
- Each weapon in the pack-a-punch, even without increasing damage, changes slightly. It can shoot faster, have unique effects, more ammunition, etc., but I do not recommend upgrading without a chance for "blue" quality.
- All heavy weapons are made medium, all weapons that require skill no longer require it.
- The Circus of Values ​​is indestructible, unlike other machines, so you can buy a wrench for repairs in it.
- All upgraded guns and ites no longer slows you down.
- All armor and clothing ignores 90% damage from gunshot wounds, radiation, explosions and blunt force attacks.

Things I would like to add\change if I knew how:

- Difficulty of mobs. For example, wave 20 has to spawn husks for 50 "points", a regular husk is 2 points, but a chimera is 10 points and the mod randomly combine them to get in total of 50 points. In the current iteration, just because of technical limitations, all husks are +- equal. Or at least make that some husks completely disappear after a certain wave and mod chooses from another pool of husks.
- Would be cool if all type of husks could appear in one wave.
- Adjust aggression. These husks are powered by pure barodev energy. No matter how hard I tried to make other husks be aggressive, they don't try to run at the player from other side of map and constantly go into "idle" mode.
- Sound played at the beginning of the wave(at least first one)
- Fix husk spawns instantly if its not your first start
- Ability to make two clips for weapons with magazines
- So that husks could break hatches
- Choosing the difficulty before the start would affect the number\hp of enemies
-If you want to add your own locations, some unique mechanics, guns and so on, feel free to offer, i am opened to anything worthy!

Sources:
Original mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2671249915
Corpse switch - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222992798
Laser sights - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3027950729
Gorky-17 station - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373823682
Sierra station - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3043076945
Camel in Scrapyard - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184257427
Husks textures - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2085783214
Rocket jump grenage - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322277646
Minigun - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279677991
Non vanilla talents - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3447049360


Huge thanks to RubbingMyAxe, without him help you would be forced to type !husktoken 10 every time in the chat to get coins.
Большое спасибо Nupaska, without him you will lag more because of all ammo mags and useless guns lies on floor and not despawning.
Наибольшее спасибо _sunglasses_ за рефакторинг основного кода, мод стал кратно оптимизированнее, честне
Popular Discussions View All (1)
0
11 Jan @ 2:55am
How to adjust rules for yourself
Kookoorooza
158 Comments
Thug Hunter 27 Jul @ 3:04pm 
и сделай чтобы прицел можно было не только на ружье поставить пжпжпжпж
Thug Hunter 27 Jul @ 1:16pm 
добавь гормональные усилители в цирк ценностей или перк-а-колу (естесна они будут локнуты за талантом)
Kookoorooza  [author] 27 Jul @ 6:38am 
Скоро фикс прилетит большой, погоди
Thug Hunter 27 Jul @ 6:18am 
у патронташа все еще в описании 5 слотов
Thug Hunter 26 Jul @ 3:00am 
не, типа стрелять сквозь и не наносить им урон, может отдельные патроны которые будут так делать но они будут закрыты за талантом
Kookoorooza  [author] 24 Jul @ 5:31pm 
Ружье, гранатомет, ускоритель, бфг?
Thug Hunter 24 Jul @ 4:20pm 
вот бы можно было стрелять сквозь товарищей
Kookoorooza  [author] 22 Jul @ 6:16am 
Да я знаю о чем речь.
Ostric:h 22 Jul @ 6:10am 
Я бы отправил скрин, но не могу. Написано: Патрон для дробовика Якобс (закрыто)
Это относится ко всем типам немагазинных боеприпасов. Патрон на револьвер, дробовик (другие не использовал)
Kookoorooza  [author] 22 Jul @ 4:50am 
Блин я не понимаю в чем проблема, ведь не было фантомных патронов вообще ещё с месяц-два назад