Barotrauma

Barotrauma

Husk Survival Gamemode
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Update: 7 Jun @ 4:30pm

-Pack-a-punched Machinepistol stats are copied into SMG, it also means SMG is dual wielded now. (I dont want guns to be just more damage\fire rate)
-Pack-a-punched Machinepistol replaced with Infinity machinepistol. Requires no ammo to shoot. Decent damage. Might be actually weak when you have only one.
-Deadeye carabine skin replaced with G11 rifle so people would probably wanna try it more than never.
-Decreased husk attack range from 75 to 45-55. Should slightly help against so called "wifi husks". (I still have no clue how to make husks attack people on the floor)
-Now you can see damage bonus in Markus guns shop, same as in pack-a-punch.
-Various map fixes.

So, i think im done with this mod again :3

If you know how to code using Lua, and want to improve the mod, just tell me.
If you know how to make husks attack people on floor, i would like to fix it too.
If you want to add your gun or location, i also can include it, if it is good enough.

Update: 7 Jun @ 7:45am

-Fixed defensebot not despawning after death, so you cant buy new one.
-Fixed explosive shotgun slugs byuing amount 24>30

Update: 6 Jun @ 1:23pm

-fixed circus of values can be destroyed on Sierra.
-scrapyard waypoint fixed on top between two ships.

Update: 6 Jun @ 11:06am

-Pack-a-punched shotgun replaced with 1216 shotgun.
-Added small room with doors near top left "circus of values" in Sierra.
-Auto injector headset is free now.(Still requires talent)
-Depleted SMG and revolver ammo damage boost decreased from 20% to 10%. Reduced friendly-fire bleeding damage. Stack and price is the same as usual bullets. New descriptions. New name.
-Explosive slugs stack and price is the same as average shotgun ammo. Friendly fire bleeding damage decreased by 75%.
-Added handheld map. You can buy it in "circus of values" for free.
-You no longer can put Jakobs ammo into any other shotgun.
-Added extra hidden flashbang and 2 flashlights in Sierra.
-All clothes 50->70% stun resistance, so you can awake slightly faster than husks after flashbang.


Talents:

-Security and captain +20 medical talent replaced with "+30 medical and better bandages".
-Removed captain talent that gives 5% dmg reduction if noone are dead.
-Added and moved some other captain talents.
-Removed Rifleman talent.

-Assistant removed talent that has to save your weapon skills but seems this thing works only in campaign.
-Assistant removed talent that decreases your skills and increases allies skills.
-Assistant talent that stun with horn set to tier 2.
-Assistant have access to 4 medical talents on tier 2.

-Engie can craft drones. They are so rare and i dont know why...

-All other talent changes i forgor, sorry.


Update: 5 Jun @ 3:39am

-Even more items has a new, shorter or usefull description.
-Added PUCS as final engie talent. Worse protection than makeshift armor, but 100% protection agains infection.
-Now you need lower weapons skill to get good quality in pack-a-punch. Jakobs and BFG still requires 65+
-Revolver without talent shoots 50% faster. Spread decreased.
-Talent for dual wield weapons removed.
-Dual machinepistol spread decreased.
-Revolver price reverted to 3 from 0.

Update: 4 Jun @ 11:45am

-All stores now have categories. I hope it helps people to actually see things like wrench, armor, laser sight and so on. Grenades moved into different category so ammo shop has less distractions. Medical shop is the most important one, now there are 4 categories sorted by how much they are important: first aid, higher grade medicine, buffs, misc.
-Removed grenade launcher from preset with scrap cannon. Now it have revolver, more tokens and ammo.
-Grenade launcher added to revolvers preset. 2 grenades removed.
-Waypoints fixes for scrapyard.
-Tutorial now says that you can close doors.
-Fancy RELOAD text for ammo shop.

Update: 4 Jun @ 5:42am

-Added arc emitter. (Unlike vanilla uses 100% of your battery, instead of 12.5)
-Now batteries stack is limited to 1.
-Added quick instructions as item. You can find them at spawn and in circus of values.
-More bleeding damage for 40mm grenades and nuke.
-Circus of values from right side replaced with ammo on top in Sierra.
-Readjusted prices for pack-a-punched HMG, Autoshotgun, AR, Rifle. (I dont remember current value, but it was changed by 5 coins)
-Jakobs shotgun price increased from 40 to 45. I want this thing to be more noticable as best gun in gamemode.
-Pack-a-punched grenadelauncher price decreased from 30 to 20. (Upgrading this gun is kinda pointless, but now you can try go with better eco for your team, using incendium grenades with increased damage)
-Some random changes i compltetly forgot.

Update: 1 Jun @ 5:07am

Update: 1 Jun @ 4:46am

-Scrapyard has less dead ends now, also stairs are closer to each other, so your legs will be chopped rarely.
-Reverted BFG ammo changes. Not fun. Bleeding damage increased.

Prices adjusted:
-Revolver from 3 to 0 (If you are smart enough, you can buy better quality for free)
(revolver sucks, thats all)
-SMG 5 to 3
-Deadeye carabine 8 to 5
(People dont like to play with SMG, so price decreased.)

-Boomstick 8 to 10
-Shotgun 5 to 8
-Scrapcannon 3 to 6
(Shotguns are way too strong, if running&gunning, which you do all the time. Since scrap and stock shotgun are free from start, prices only affects buying new(upgrade) price.


Update: 30 May @ 2:21pm

-Now you have 5 presets for each class to chose from, so you are no longer forced to play mechanic/engie to abuse shotgun. (All the same except clothes color)
SMG unchanged.
Revolvers has extra 6 bullets to be 63 stack, not 57. + 3 tokens.
Shotgun -2 tokens.
Alien pistol -1 token, -4 alien powercells. Added machinepistol and 11 mags for it.
Grenade launcher with incendium grenades + scrap cannon. (New)

-Decreased clip ammo and ammo stack size for scrapcannon and BFG. For scrap i think its just way too much. For BFG i want to force players buy bandolier.
-Saline, bandages and antibiotics are cheaper now.
-added 50% resistance for stun and concussion for starting clothes.
-Talent trees are changed a little. Security first talent is actually strong now.
-Some items are free now, like stabilozine, batteries, bike horns and so on.
-Added antirad, since stabilozine no longer cures radiation sickness.
-Haloperidol renamed, so players will see better how to cure psychosis.
-On left side of Sierra, where you can see bunks, there are now way to jump on lower floor.
-Random fixes and polishing for maps. (Added some doors somwhere, i remember only dead end on gorky on right side, also hatches with buttons replaced with hatches without buttons. I though i replaced them all tho)