Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
Showing 21-30 of 55 entries
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Update: 27 Feb @ 2:08am

Update: 25 Feb @ 3:18pm

* updated with new autumn foliage for Aleppo pines, olive trees, vineyards and various shrubs
* minor ground texture tweaks

Update: 23 Feb @ 3:14pm

* general texture and spline work, focusing on erosion splines
* moved left side players in and up a little

Update: 12 Feb @ 6:27am

* flattened team 1 player 2 position
* visual pass on rocky areas
* minor dirt track tweaks
* ditch splines tidied up

Update: 11 Feb @ 2:18pm

substantial visual pass

* road splines tidied up and made dirt tracks more pronounced where appropriate
* added lots of debris near damaged buildings
* added internal furniture to certain buildings, predominantly the blockers near the church for visual effect since the roof is missing in large parts
* tidied up and enhanced splats as part of tree replicators
* measured tracks (tank/truck/tractor) against vehicles and re-sized them appropriately
* reduced width of farm splines that were slightly oversized (compared to tractor wheel-span)
* recoloured said tracks to align with underlying textures
* added 2 diggers near forestry areas
* added single sandbags in bulk near fortification for enhanced grounding of sandbag walls
* added sandbag walls to some of the central buildings
* enhanced main road to pull all the way out rather than fade near the edges of the map
* added out of bounds ruin near team 2 starting position
* added small out of bound buildings near team 1 starting position
* added more pine trees to obscure edge of map, particularly near team 2 middle starting position
* added checkpoint in out of bounds area near middle team 2 starting position near the end of the road
* redid orchard tree root system for both orange and olive trees
* added green cover tractor in olive orchards as balance towards the wooden 2 story sheds on either end
* added yellow/orange or red leaves near appropriate vegetation

Update: 7 Feb @ 8:32am

minor fixes
Fx pass
added some foliage to wooden barns

Update: 5 Feb @ 1:03pm

Update: 30 Jan @ 2:55am

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Update: 29 Jan @ 3:19pm

Update: 29 Jan @ 5:12am

* small object placement tweak to hopefully allow construction in certain areas