Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
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Update: 17 Jan @ 8:55am

substantial update.

*reworked atmosphere
*reworked orchards and vineyards
*increased spacing in lanes
*reworked south forestry area
*smoothed terrain over
*moved some of the cap points to be more central to their territories
*took a view on hedges and removed most yellow hedges. large_01 has been grouped to feel more natural in longer hedge rows

this doesn't seem a lot at first glance, but it's a substantial amount of work aimed at addressing feedback received so far as well as overall enhancing the pathing and playability of the map

Update: 15 Jan @ 10:34am

Update: 12 Jan @ 3:34am

Revamped central fortified line
Cover pass in forrestry area
Added hedge blockers closer to base are in centre player bases
Moved some of the territory points further away from the base areas

Update: 12 Jan @ 3:27am

Update: 11 Jan @ 5:30pm

Update: 11 Jan @ 5:08pm

Update: 10 Jan @ 3:31pm

Fairly substantial update, reworking the territories and creating flanking routes.
Many thanks to Viceroy for the excellent suggestions.

further visual passes are to be expected with some additions a bit rough in order to test flow.

Update: 10 Jan @ 2:23pm

Update: 10 Jan @ 1:17pm

Update: 9 Jan @ 3:33pm