Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
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Update: 25 May @ 4:07am

texture tweaks
pyrotechnics / fx tweak and additions
pathing tweaks around the hamlet

Update: 12 May @ 8:57am

grass and haystack near T1 P1 slot - hot fix

Update: 12 May @ 8:47am

pathing tweaks
preroll destruction tweaks

Update: 16 Apr @ 4:20pm

Update: 16 Apr @ 9:50am

Update: 12 Apr @ 1:55am

* fixed some floating objects
* moved crane near east VP to be less intrusive

Update: 11 Apr @ 2:00am

* pathing and impasse optimisations

Update: 9 Apr @ 4:09am

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Update: 9 Apr @ 4:06am

Update: 8 Apr @ 9:58am

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases