Darkest Dungeon®

Darkest Dungeon®

Immersive Area Backgrounds
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Update: 4 Mar @ 2:19am

Version 4.0:
The following changes are for all areas except the Courtyard:
• Boss backgrounds are now tied to their respective quests. This means that the last room (where the boss is), is now guaranteed to have a boss background instead of a random room background.

These changes makes it so there is no longer a need for patches for mods that edit vanilla game bosses. I will be removing the redundant patches so Steam automatically uninstalls them for you.

Currently, this change does not apply to Crimson Court bosses, as it contains mini-bosses and requires further testing. Make sure to keep any of my Crimson Court patches for now. If a patch is still listed in the mod description, then you still need it.

If you still encounter a scenario where you need a patch, feel free to request it in the comments.

Update: 3 Mar @ 6:20am

Version 3.3:
Following changes are for the Weald only:

• Added a starry sky to the Brigand Pounder boss background, along with other minor details and changes.
• Added fog to the graveyard in the Gate room background.
• Improved the lighting of the Clearing room background.

Update: 1 Mar @ 5:23am

Version 3.2:
Following changes are for the Weald only:

• Fixed issue where the mid-background wasn't properly looping.
• Made drastic changes to the Crow Nest room background.
• Vastly reduced bloom of the Crypt room background.

Update: 1 Mar @ 12:43am

Version 3.1:
Following changes are for the Weald only:

Overall, made the Weald more ominous.
• Made major changes to the foreground, mid & background.
• Added a small animation to the foreground.
• Edited the starting room background. Reduced the bloom on the mushrooms, but increased their vibrance. Add text to the signpost.
• Made changes to 10 hallway backgrounds. The plan is to update most of them, along with improving room backgrounds.

Example:
https://i.gyazo.com/d460120ec8db901e62ea3265856f9377.mp4

Update: 22 Feb @ 4:50am

Version 3.0:
Changes to the Courtyard:
• Recreated the Countess' boss background.
• Changed the tint of the Courtyard. The color is slightly warmer (less light blue). This is in testing and will change if I encounter issues.
• Edited the endhalll background. No longer a Christmas tree. Cut back on the particles and added blood.

Changes to the Ruins:
• Added 3 new hallway backgrounds.
• Minor improvements to the Jailbreak and ECDoors room backgrounds.

Update: 17 Feb @ 2:04pm

Version 2.2:
The following changes are for the Ruins only:

• Changed the lighting and background of the Ruins' entrance background to match the corridor's lighting.
• Changed the lighting and background color of Eclipsezr's ECHallway background to match the corridor's lighting.
• Made some small improvements to the Bannered Hallway background.
• Changed the lighting and made some minor modifications to Erkka's Wine background. This is a temporary change until I completely overhaul it since it's somewhat of a duplicate of the Barrels background.

Update: 12 Feb @ 3:36pm

Version 2.1:
• Made major noticeable changes to The Flesh boss background.
• Added 1 new room background for The Warrens called Contaminated Meat.
• Made some minor changes to the hanging meat of the Swine Prince boss background.

Update: 10 Feb @ 3:23pm

Version 2.0:
The following changes are for The Warrens only:

• Recreated The Flesh's boss background. I still feel it's missing something, but I'll improve it later.
• Added a smokey effect to all braziers in the hallways and room backgrounds.

Changes to Swine Prince's boss background:
• Added some gradient to the FX behind the throne.
• Redid the shading on the hanging meat.
• Slightly increased the brightness of the room. It previously felt a bit too dark.

Update: 8 Feb @ 5:33am

Removed some curio files that caused incompatibility issues with Darkest Dungeon in the Steam Deck.

Update: 6 Feb @ 11:48pm

Version 1.7:
The following changes are for The Warrens only:

• Replaced the hanging body in the Warrens' loading screen to that commonly found in the Warrens' hallways.

Made the following changes to the Swine Prince boss background:
• Reduced saturation, but also made the hanging meat darker.
• Improved bloom of all light sources and made their lighting of surrounding objects a bit more realistic.
• Added shading to several objects.
• Made several object's brightness better match the brightness of their surrounding.
• Added some orange-smoke effects to the background and to the braziers.
• Added several shadows.
• Minor changes to blood on objects.

Made the following changes to the following room backgrounds:
• Warrens Entrance: Reduced the saturation of the flesh on the ground, to more closely match that of vanilla and added blood splatters & symbols.
• Bristle and Bone's Skells Background: Changed the color of the glyphs to orange & improved their lighting. Made several bones blend better with the background. Added shading and shadows.
• Brickton: Added blood to the walls. Reduced saturation of the flesh on the ground. Minor changes to lighting.
• Duct: Added some of The Flesh's tentacles coming out of the duct. Reduced saturation of flesh on ground. Minor changes to lighting.
• Eclipsezr's Hallway Background: Made some further minor changes to lighting. Cleaned out some artifacts on the background, more noticeable ones were near the brazier.
• Pathways: Made the hallway at the center darker, and added shading to bars.
• Shrine: Improved lighting and reduced saturation of several objects.
• Sluice: Added a little friend inside a duct. Minor changes to lighting and reduced saturation of flesh.
• Swine Invasion: Made changes to lighting of several objects. Made the pickaxes and cart show signs of actual usage. Added shadows and shading. Added some bloom to the windows in the distance. Some changes to lighting.
• Effigy, Meatlockers, and Grate: Reduced saturation of flesh on ground. Minor changes to lighting.
• Other minor fixes.

The Flesh's new background is next.