Darkest Dungeon®

Darkest Dungeon®

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Immersive Area Backgrounds
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438.329 MB
9 Jan @ 1:38pm
25 Apr @ 3:22pm
27 Change Notes ( view )
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Immersive Area Backgrounds

In 2 collections by AmaraSN
Immersive Area Backgrounds
8 items
Immersive Backgrounds Mod Load Order Example
14 items
Description

This is a compilation of all my area rework mods and Extra Cove & Weald Backgrounds mods. The goal is to give all areas a new look to make consequent playthroughs a bit more interesting. Below are detailed the changes to all areas. Click on the area titles for a link to their standalone pages with more images.

Changes across all areas:
• Edited vanilla and some modder's backgrounds. More info on the Credits section.
• Minor visual edits to most area-bound curios.
• Edited loading screens to match the new backgrounds.


Darkest Dungeon Quest 1:
• 20 new hallway backgrounds.
• 6 new room backgrounds.
• The boss has a new background.
• The old boss background has been repurposed as a regular room background.
• Room backgrounds are not random; they have been placed in rooms that make sense.

Darkest Dungeon Quest 3:
• 2 new room backgrounds.

Darkest Dungeon Quest 4:
• Added 3 more variations of the hallway backgrounds.
• Changed the animation of the hallway background so it continues moving even while walking.
• Added vignette to the final boss background to hide the edges.
• Made changes to the background animation so the heart is more centered and prominent.
• Brightened the veins around the heart.


• Unique boss backgrounds for: Crocodillian, Baron, Viscount, Countess, & Garden Guardian.
• 60 new hallway backgrounds.
• 22 new door backgrounds.
• 10 new mid-layer backgrounds.
• 4 new variants of room backgrounds.
• Edited the existing 25 hallway backgrounds & the colors and lighting of all room backgrounds.
• Incorporated and edited some backgrounds from Erkka (including his Viscount background fix) & Courtyard Plus.
• Made the corridor background's red vivid, and the black darker.
• Moved the top-foreground vegetation upward to increase visibility of corridors.


• Unique boss backgrounds for: Necromancer & Prophet.
• Edited the secret room to be The Collector's storage room.
• 57 new hallway backgrounds.
• 9 new door backgrounds.
• 4 new room backgrounds.
• Edited corridor background from Jefuty to be more vibrant and added some lighting.
• Added animated clouds to the corridor mid-background.
• Added a faint fog to the foreground.


• Unique boss backgrounds for: Drowned Captain & Siren.
• 101 new hallway backgrounds.
• 12 new door backgrounds.
• 9 new room backgrounds.
• 5 new mid-corridor backgrounds.
• Made corridor background more vibrant, with some more detail.
• Added color and a fog to the corridor foreground.
• Changed the color filter of the Cove. It's less gray and more blue.


• Unique boss backgrounds for: Swine Prince & Formless Flesh.
• 117 new hallway backgrounds.
• 9 new door backgrounds.
• 3 new room backgrounds.
• Made corridor background darker and the orange more vibrant.
• Added rot-essence smoke/fog to the corridor foreground.
• Changed the color filter of the Warrens. There is no longer an orange filter on the highest torch level, but it appears and applies more strongly at low torch levels.


• Unique boss backgrounds for: Hag & Brigand Pounder.
• 11 new room backgrounds.
• 59 new hallway backgrounds.
• 9 new door backgrounds.
• Replaced and animated the foreground.


• 23 new hallway backgrounds.
• 5 new door backgrounds.
• Added some bloom to fires in all 3 room backgrounds.
• Turned one of the room backgrounds into Brigand Vvulf's boss background by adding more details demonstrating an invaded town.


I highly recommend you to go to the Patches section if you have one of the following mods:
• Mods that change Crimson Court bosses' difficulty (such as Cho's mods).
• Courtyard+
• The Manor
• Pitch Black Dungeon

Mod List Order
If you're using other mods that make changes to areas, then check this Mod Load Order & Compatibility guide to help you determine the mod load order or to see if there are mods you don't need. TLDR: The safest bet is to simply put this mod above such mods.


I either integrated or used assets from the following mods, which saved me so many hours of work. All these mods were foundational in the creation of my area mods. As always, if you don't like my mod, then I highly recommend you to check their mods, and those named in the compatibility list for a more vanilla expansion of the entire game. Please refer to the Credits section to see them.

I'd be glad to hear your feedback and consider your requests. If one of the modders listed do not want their work being used, let me know and I'll replace it. Feel free to add me if you need to privately contact me.
Popular Discussions View All (4)
3
26 Jun @ 3:48pm
PINNED: Mod Load Order & Compatibility
AmaraSN
1
15 Jun @ 10:18am
Bug Fixes & Feedback
AmaraSN
0
18 Mar @ 2:10pm
PINNED: Patches
AmaraSN
135 Comments
Hatsune Marineku 2 Jul @ 10:23am 
Just thought you should know (and anyone else who happens to be using this combination of mods) there is some incompatibility between this and a few of Rubber Duckie's Courtyard Plus curio replacers. Their visual changes don't show, moving them up in the load order fixed this except for one, the Sanguine Sculpture. That one edits the cc_curio_props.csv file.
Deathkabob 11 Jun @ 12:26am 
W, definitely the best one ive seen. :firewalk:
neIVIesis 10 Jun @ 5:46pm 
@amaraSN It wouldn't be too time for me to desaturate them to match vanilla in Photoshop. I'd certainly do it to my own local install. If I do, I can send you those files.
AmaraSN  [author] 8 Jun @ 7:28pm 
@NelVlesis Thanks for the feedback. So, the reason why I created these backgrounds was because the vanilla game environments started to feel stale and look the same to me after several playthroughs. My goal was to change the environment to make consequent playthroughs feel more fresh.

Originally, my plan was to make a separate version of this mod where the backgrounds matched the vanilla. However, due to my inexperience of modding, I made some mistakes that would require me to re-do the backgrounds from scratch to make them look vanilla (I didn't properly use layers or filters; I just edited images). So, I kinda put that in the back-burner.

I agree that some backgrounds do look like a fairytale, especially the Weald mushrooms. A compromise I can make is create an addon that cuts back on the bloom, or even changes the style to something more gloomy and dark. Right now I'm on a modding break, but I definitely would consider doing it when I'm back.
neIVIesis 8 Jun @ 1:21pm 
You did great work with the detailed backgrounds and the sheer variety of them. However, if I may offer some constructive criticism: you added so much glow in the dark and colorful fluorescent elements that the game went from a dark horror to a fairy land. In a sense, this makes the environments feel more like playing Trine than the original game. The mood has changed.
I'd suggest a version with colors matching vanilla backgrounds.
Brown Buns 23 May @ 4:52pm 
I used this for a 60 day stygian run and WOW...
This is one of those mods you never take off after trying it!
Theres so many little details in every room that i just stay there to look at every little nook and cranny, and the details for the Heart of Darkness fight add so much flair to the end of the questline. You could have made just a bunch of backgrounds and left it there but instead you improved little things like the cosmic hallway before the heart moving when you walk...
Only nitpick is that the extra weald and cove backgrounds are in a different style but eh i love those so much too so who cares.

11/10 would throw stuff together in photoshop again.
Yan 14 May @ 3:34pm 
Incredible job! Makes all the dungeons look so much better, great first experience^^
GoldenDove20 7 May @ 8:52am 
@AmaraSN I was testing it a bit and I believe my issues were because the Crimson Court DLC wasn't installed when installing this pack. I am using the 64-bit version and yeah, my framerate was tanking pretty bad but it seemed fine once I added the Crimson Court
AmaraSN  [author] 7 May @ 3:31am 
@GoldenDove20 What ID error? Also, this mod makes no changes to the town. Longer load times are expected, but not frame drops. Are you using the 64-bit version of the game?
GoldenDove20 6 May @ 8:20pm 
Not a good first experience, the moment I installed this I got an ID error and noticed my framerate started massively chugging in town