Arma 3
A3U Singleplayer Cheat Menu
Showing 11-20 of 45 entries
< 1  2  3  4  5 >
Update: 20 Apr @ 6:25am

Version 1.15.1
Improvements:
  • A/A FC: added keybind to toggle all groups' ROE
  • A/A FC: added ROE monitor; sometimes group ROE changes by its own
  • Menu: added "add to buyable statics" function; add any static emplacement you may find out there to your list of buyable statics for the base (thanks to SIF for the suggestion)
  • Smoke anywhere: wrongful assumption only commanders could launch smoke; checking all turrets now that might have smoke (thanks to SIF again)
  • Q.O.L. (minor): accept numpad enter key for input boxes, too

Update: 18 Apr @ 8:53am

Version 1.15.0
New features:
  • General: removed ACE3 dependency

Improvements:
  • General: function call improvements for when running on dedicated servers
  • Change markers: changed marker sizes are part of the save

Update: 15 Apr @ 1:51am

Version 1.14.5
Improvements:
  • Loadout: save weapons' configuration (attachments, magazine, ...)
  • Teleport: optionally teleport whole group instead of self
  • Vehicles: menu action to change lockpicking duration
  • Zeus: add optional keybinds to teleport curator cam to HQ or player
  • Zeus: garage selected vehicles

Update: 11 Apr @ 2:42am

Version 1.14.4
Improvements:
  • A/A FC: auto group A/A vehicles on mission start (disabled by default)
  • A/A FC: update fire control menu when A/A group is deleted
  • A/A FC: removed hard-coded maximum skill (is setting now)
  • Find intel: find "big intel" documents and laptops
  • Q.O.L.: change current location marker size
  • Vehicles: show "dump contents" and loadout menu actions for unlocked vehicles, only
  • Weapons dealer: include RHSUSAF rifles and machine guns as buyable/sellable items
  • Zeus: add context menu action to find loot in 300m radius
  • Zeus: add context menu action to blow up mines/UXOs in 300m radius
  • Zeus: add context menu action to teleport entire player's group incl. vehicles
  • Zeus: context menu actions are dependant on whether they make sense (i.e. "blow up mines" will not show if there are no mines in vicinity)

Update: 8 Apr @ 2:14am

Version 1.14.3

Improvements:
  • DSB: added animations to beacon, restict actions when beacon active
  • Gameplay: added shortcut to wake player up from unconsciousness (since ACE3 blocks all interactions while unconscious, needs to be used in Zeus)
  • Gameplay: added menu action to reinstate team leadership to player after unconsciousness
  • Teleport: brief invincibility before and after teleport in case you teleport yourself into a building
  • Vehicle loadout: edit vehicle inventory space
  • Vehicles: enable ACE3 hunter-killer feature from vehicle's gunner seat (ACE3 interaction)

Fixes:
  • Music: silent hints seem to be immediately suppressed; changed "now playing" notification to A3U notification

Update: 5 Apr @ 1:37pm

Version 1.14.2
Fixes:
  • Cargo loading mortars: last fix locked the vehicle, not the mortar :-|

Update: 5 Apr @ 12:14pm

Version 1.14.1
New features:
  • In-game music: override default A3U music script, add a playlist editor to get some variety from the default eight tracks playing

Improvements:
  • Add to Zeus: remote-controlled UAV added to curatable objects
  • Cargo loading mortars: lock mortars when cargo loading so no one can get in

Update: 5 Apr @ 4:30am

Version 1.14.0
New features:
  • UI: added two stopwatches to commander menu (in case of "NATO attack expected in XX minutes")
  • Loadout: save vehicle weaponry, if modified
  • Misc: when ACE3-unloading a mortar from vehicle cargo, team mates can load it back up, once assigned to the mortar (via radio action)
  • Battlefield euthanasia: snap an unconcious enemy soldier's neck (ACE3 interaction on body)
  • Vehicles: added vehicle weaponry editor (ACE3 interaction from gunner seat)
  • Weapons: added configurable shortcut to toggle group's (and own) suppressor state

Improvements:
  • UI: A3USPCM now integrates into commander menu if you want it to
  • AGM: added Rebel HQ, placed posts (AA, AT, HMG, etc.) to locations list
  • AGM: added filter to show only locations not at capacity
  • AGM: hitting Enter in recruitment list recruits one soldier of the selection
  • Better selling dialog: added sell-all/purge-all button, can protect items from being sold/purged

Update: 25 Mar @ 4:05am

Version 1.13.2
Fixes:
  • Advanced Selling: breaking down weapons with muzzle attachments added those attachments as weapons, not items to the source container

Update: 24 Mar @ 4:37am

Version 1.13.1
New feature:
  • Permanent markers: when having a permanent marker in uniform inventory, all user-defined map markers will become part of the save

Improvements:
  • EMP: added user-defined setting with additional light building classes