Arma 3
A3U Singleplayer Cheat Menu
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Update: 28 Feb @ 3:37pm

Version 1.8.1
New features:
  • Emergency invincibility hotkey: press it quickly if you see the APFSDS flying towards you; inevitable feature, but with duration & cooldown (configurable)

Improvements:
  • DSB: the beacon object has physics now and doesn't float in the air when deployed
  • DSB: beacon is draggable & carryable via ACE3 interactions
  • DSB: map closes after buying DSB
  • General: added UI failure notification sound to hints that indicate failure

Update: 28 Feb @ 8:46am

Version 1.8.0
New features:
  • DSB: introducing the Despawn Suppression Beacon™
  • Weapon Trader: start the quest early or move the trader once unlocked

Improvements:
  • A/A FC: A/A groups will report aerial contacts only by default
  • Vehicle loadout: don't discard wheels and tracks by default when unloading ACE3 cargo prior to loadout application

Update: 27 Feb @ 2:15pm

Version 1.7.1
Improvements
  • Vehicle loadout: change cargo space of vehicle
  • General: ammo/support boxes' contents can be dumped to the ground to collect with lootbox afterwards (ACE3 interaction)

Update: 27 Feb @ 12:37pm

Version 1.7.0
New features:
  • A/A fire control: create solider/AI crewed A/A groups, control their fire behavior, get sidechat reports
  • Find intel: get (configurable) map markers where intelligence objects (dead squad leaders, laptops) can be found

Improvements:
  • General: changed a lot of hard-coded options and changed them into configurable settings
  • Recruitment: option to skip "enemies near" checks when recruiting units in the field
  • Teleport: teleported base objects will auto-return upon player death

Update: 25 Feb @ 5:02am

Version 1.6.2

Fixes:

  • Fix airplanes: was implicitly dependent on Jets DLC; not having that DLC would completely break air support. Falls back to A-10 if no stealth F-18 available.

Update: 25 Feb @ 4:21am

Version 1.6.1

Improvements:

  • Teleport flag: will also teleport rebel respawn marker; makes vehicles sellable anywhere (suggestion by @SSG)
  • Mount statics module: crews are now AI
  • Mount statics module: groups get a better name and are transferred to HC
  • Mount statics module: ejected crew is invincible for a short time
  • Zeus: ability to remove selected HC groups from HC (Zen context menu only)
  • Internal: no more debug traces in production RPTs

Fixes:
  • Teleport player: activating the menu item while a teleportation was in progress made the teleport feature permanent (thanks @nemesis for pointing the issue out)

Update: 24 Feb @ 3:36am

Version 1.6.0

New features:

  • Show roadblocks on map
  • Arsenal unlocks
  • Unlock ACE3 painkillers
  • Unlock breaching charges for tanks and APCs
  • Unlock your current loadout

Fixes:
  • Player diary: localization strings for fixing air vehicles were swapped so "fix helicopters" actually fixed planes and vice versa
  • Loadout: selecting a loadout's main menu caption applies loadout

Update: 20 Feb @ 4:32am

Version 1.5.5

New features:

  • Teleportation: (temporarily) teleport HQ objects (arsenal, garage, map, flag) to your position

Update: 20 Feb @ 3:05am

Version 1.5.4

Fixes:

  • Create lootbox: use the correct lootbox class, add carry/load actions to it
  • Loadout: was restricted to FIA rebel flag presence, now changed to any flag type

New:
  • Zeus: added "reorient object" module to reset an object from being surface aligned to pointing straight up
  • Zeus: inject actions into ZEN context menu, if ZEN is loaded

Update: 17 Feb @ 2:37am

Version 1.5.3

Fixes:

  • Vehicle loadout: saved loadouts that contained ACE3 cargo could not be applied when there are already people in the vehicle