Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Tau Expansion Pack/ Balance patch:For the greater Suits (Version 2.2)
Showing 1-10 of 31 entries
< 1  2  3  4 >
Update: 2 Aug @ 12:53pm

Removed unused files

Update: 2 Aug @ 9:44am

Version 2.2

Piranhas: Now have the scout ability

Modder note: I really like the current offensive strength of the Piranha but it always felt it missed something. Lore wise these unit's are scouts so I added the scout ability. I hope this really brings the Piranha's in a good place they deserve to be in


Ghostkeel: HP increased from 16 to 20

Modder note: I think the Ghostkeel is largely in a good place for it's tier. And I do think it's totally fine that if someone gets up close the Ghostkeel just... Keel's over (Pun intended) but not by mere goomba's so to speak. It's still a rather big suit. I hope this HP increase will achieve this goal.


Pulse bomb: Armor penetration increased from 2 to 3

Mod Note: For a Tier 9 I think some additional armor penetration is welcome so it can be more of a threat to higher tiered infantry units. This weapon might get more updates in the future.

ALL drones: Will no longer reduce morale by more than 0.5

Modder note: Units being shaken or broken from losing a singlular drone unit was absurd. Although removing the entire morale loss would also be absurd. this ought to be just right

Update: 7 Jul @ 6:58pm

Update 2.0 (a)

This is a in between to fix some issues and do the most required balancing that where meant for the next mjaor update as it has been severly delayed. Which I apologise for. I hope to get it out as fast as possible!

*Fixed a bug that caused the Flavor text for Target Lock to not show up

*Fixed Typo's for the Strike Team research

*Increased Breacher's Pulse Blaster armor penetration from 3 to 4

*Increased EMP grenade's damage from 0.75 to 1

Update: 1 Jul @ 4:12am

Fixes rolled out. (The cause was found faster than I thought. Hehe)

Update: 1 Jul @ 4:10am

2.1 Causes crashes with the cause unknow to me. The mod will return to a stable version until I have found the solution to these crashes

Update: 1 Jul @ 3:53am

Update 2.1

*reduced Longstrike's Morale from 18 to 12

Modder note: 18 was so high he practically might as well have had 100 morale. It should still be difficult to shake/break him because of Fearless but hopefully not impossible


*Fixed a way that caused the gun drones to not put the DS8 turret on cooldown

Update: 18 May @ 5:47am

*Increased Long Strike's Morale from 10 to 18

*Long strike now has fearless

*Reduced "Breach and Clear!" damage bonus from 33% to 17%

*Fixed various typo's in Long Strike's discription and traits

*Removed the Devlish's Strike team assault trait (It is too clunky to be up for this mod's standaard. sorry)

Update: 13 May @ 12:47am

*Body Guard Missile Pods Research is now a T9

*Long Strike's: Pilot Battle suit damage from 25%-75% to 20%-50%

*Pulse Blaster Armor Penetration from 4 to 3


I think the update is now stable and better balanced! I'll begin focusing on new content! I have 2 more planned for this mod and starting work on now mods! Further balance changes are still planned if found! But are now put on a lower Priority. Feedback is always welcome!

Update: 12 May @ 1:54am

*DS8 Support Turret shield is no longer a 1 tiles range radius.
*Deploying the Turret now consumes Movement
*Clarified discription of the turret

Update: 10 May @ 5:38am