Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Showing 21-30 of 62 entries
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Update: 9 Jun @ 7:26pm

ignore this, uploaded wrong version

Update: 6 Jun @ 7:16pm

UTCM:
-All robots now come with AI equipment templates so they'll use modules, and the AI will now use turrets in their garrison designs
-Re-added module progression up to 8 PA modules and 7 Robot Modules at Foxy's direction
-Fixed Land Doctrines to work AND still look pretty while doing so

UTCM-ERX:
-ERX Robot module progression goes up to 7 modules and Horrigan PA goes up to 8 modules

UTCM-SRAM5: Fixed Land Doctrines

Update: 4 Jun @ 10:42pm

Update: 4 Jun @ 9:51pm

Update: 2 Jun @ 1:08am

-Fix for APA that caused nations that got it on game start to instead get other PA on game start
-Fix for the USA history file

Not save-breaking but it's definitely better to start a new save.

Update: 1 Jun @ 10:30am

(Hopefully) the final update in this line, finally getting Turrets to work as intended with their movement speed and other stats issues.

Possibly save-breaking for just turrets.

Update: 1 Jun @ 1:57am

Hotfixed Equipment Designer loc issue, not savebreaking

Update: 1 Jun @ 12:36am

UTCM: Removed Tribal and Implant visibility limitations. Please be aware that you will see the Tribal and Implant tech trees no matter which nation you play as, but you will not gain access to them unless you are a special nation. This is vanilla behavior, you just get to see the tribal techs as well.

Update: 31 May @ 8:33pm

Hotfix for The Salted and The Faithful mods, not savebreaking

Update: 31 May @ 12:57am