Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Update: 2 Feb, 2016 @ 1:01pm

Fixed the thumbnail by changing/converting the thumb.png to thumb.jpg

Update: 2 Feb, 2016 @ 12:15pm

-Fixed a bug with the new addition to the config file (a value was not being parsed correctly)
-Fixed issue where the client would report that a config file failed to load when in reality it loaded correctly
-added 'ai config reload' command
-Broke the mod thumbail image (the mod refused to upload with it)

Update: 2 Feb, 2016 @ 11:15am

-Added better error reporting when the config file contains errors
-Added more flags (allowing ships to spawn in proximity to a random player instead of a set GPS position)
-Deprecated the "Remote Control Block" way of giving a ship to AI control

Update: 16 Jan, 2016 @ 6:06am

Bug fixes and optimisations to Config file

Update: 9 Dec, 2015 @ 2:48pm

Fixed AI targeting bug: Debris will no longer be fired upon by allies
Removed a prefab which was not working with the mod
Added config file to allow pre-configured behaviour on launch (useful for dedicated server)
Fixed performance bug with allied AI

Update: 24 Oct, 2015 @ 2:55pm

Fixed crash-bug created by last game update

Update: 12 Sep, 2015 @ 3:30pm

Now able to use both /ai and ai command.

Update: 27 Aug, 2015 @ 1:21am

Implemented the following safeguards:

  • Manually deleting an AI ship will no longer cause any side effects
  • If the mod crashes, it will not bring down the whole game.

Update: 26 Aug, 2015 @ 8:58am

'Remote Control Block' method for dedicated servers bugfix

Update: 26 Aug, 2015 @ 8:43am

Committed for Dedicated server debugging.