Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Update: 26 Aug, 2015 @ 8:13am

Committed for Dedicated server debugging.

Update: 26 Aug, 2015 @ 6:10am

Committed for Dedicated server debugging.

Update: 26 Aug, 2015 @ 5:30am

Committed for Dedicated server debugging.

Update: 26 Aug, 2015 @ 5:17am

Committed for Dedicated server debugging.

Update: 25 Aug, 2015 @ 1:56am

  • Fixed a bug which caused massive use of harddrive space (the log file was logging a lot of useless info (e.g. target information for every AI ship,every frame))
  • Fixed the "ai clear" bug (hopefully)
  • Added more prefab ships.
  • Made the prefabs load in the background (no more freeze on the loading screen)
  • Added "ai count" command
  • Fixed a bug where the allied AI would not attack NPC faction ships.

Update: 24 Aug, 2015 @ 10:39am

Massive update. Complete code rewrite.

New features include:

  • New AI algorithm which consists on collision-avoidance, basic path-finding, and movement during fights, so the ships do not "just sit there"
  • The old AI algorithm can still be used (check out the "ai setpilot" command in the relevant discussion). The old algorithm is slightly more efficient (beucase its simpler) so you may want to change to it in case you wicsh to spawn VERY MANY ships.
  • Friendly AI. Again check out the discussion about commands ("ai setpilot").
  • Activating the AI on a specific ship using a block. (This is described on the main page of the mod under "Dedicated server"; it works just as well in singleplayer/hosted games).
  • Safety feature, to ensure that you do not spawn too many ships by mistake. ("ai safety on/off")
  • And fun little command to spawn seeker missiles. ("ai seeker {numberToSpawn}")

Update: 10 Jun, 2015 @ 5:49am

The latest patch caused the mod to fail to compile due to API changes. This update fixed that bug.

Update: 25 May, 2015 @ 2:21am

Dedicated server support is now implemented. It should be regarded as experimental (in that it may not always work)

Update: 21 May, 2015 @ 12:36am

Another DEV push

Update: 20 May, 2015 @ 11:55pm

DEV build. Had to push it for testing with dedicated servers. Did not feel like branching. Apologies for any bugs encountered during the next few hours.