Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Update: 16 May, 2015 @ 7:45am

Added a command to allow players to change the AI spawn location. Additionally made the first attempt at a functional saving and loading with this mod. At this point saving and loading will not crash the game, or corrupt the world, however old AI ships will not work after a load.

Update: 11 May, 2015 @ 7:30pm

Fixed the bug where the red ship would spawn, but appear to have no fuel. Thank you "Papa Guacamole" for finally making it click. I did not realize that the reactors were turned off... I must have spent an hour chasing this bug, and never noticed...

Update: 11 May, 2015 @ 6:58pm

Added custom AI ship spawning. Bit complicated, but there is a tutorial in the Discussions section

Update: 11 May, 2015 @ 5:36am

Small bugfixes. One of them handles any uncaught exceptions during command execution to avoid game crash. Additionally removed two Prefab ships (the blue one which was reported to have no weapons, and the red one which spawns incorrectly,)

Update: 9 May, 2015 @ 5:03pm

Added a disclaimer / help when launching the mod for the first time.

Update: 9 May, 2015 @ 3:55pm

Small bugfix to make the log work again.

Update: 8 May, 2015 @ 3:48pm

Added functionality to allow automatic spawning of NPCs at a certain interval.

Update: 6 May, 2015 @ 9:54am

-Fixed a few small bugs
-Implemented new commands
-Attempted (and failed) to add custom ship spawning.

Update: 4 May, 2015 @ 6:25am

Attempt at better handling of ship spawning bug; Do as much as possible when it hits, instead of aboring imediatly.

Update: 4 May, 2015 @ 4:42am

Fixed bug where AI looses track of player under certain conditions.