Age of Wonders III

Age of Wonders III

New Dawn
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Update: 26 Oct, 2015 @ 1:19am

- lots of new items added to all tiers, no more 65x First breakfast, second breakfast, third breakfast, picnic basket, delish basket, really tasty basket, basket of tasty delish fourth breakfast etc :P. More will come after we test the new batch.

Update: 25 Oct, 2015 @ 4:02pm

- fixed severeal descriptions and missing structure names

Update: 25 Oct, 2015 @ 9:37am

- Glutton Magi's movement issues should be fixed now
- a project of our friend Deridex made it in today - Pyramids, mummies, curses and all related joys entered testing, Lost Pyramid is now available in the level editor, but not in the random map generator until properly tested

Update: 24 Oct, 2015 @ 12:36pm

Update: 24 Oct, 2015 @ 12:28am

- another attempt to bring the Vagrants into line (how ironic that a unit with this name should cause trouble :P)

Update: 23 Oct, 2015 @ 2:17pm

- several Theocrat units slightly tweaked
- several Undead units slightly tweaked
- added a few descriptions

Update: 23 Oct, 2015 @ 1:22am

- fixed a few figures (including Vagrants, thanks Uber-n00bie)
- tweaked stats on several cavalry units
- added several descriptions

- added several more cultist units - these are not buildable and are mostly used for testing new abilities, but for those of you who manage to get a hold of them

- Building your own Vampire Mansion dwelling through champion Blood Seeker and your own Demon Fortress Dwelling through champion Master Demonologist will produce perfectly healthy dwellings with one issue - the model will be that of a 'random city' :), we are testing this feature as a part of the Cults and governance revamp
- Constructing hostile spawners through Crazed Cultists, Dark Emissaries, Veteran Mercenary Captains and the like will produce a hostile spawner that is bound to start spawning roaming enemy groups, not friendlies :)

Update: 22 Oct, 2015 @ 2:18pm

- tweaked several Arch druid units
- fixed several descriptions

Update: 22 Oct, 2015 @ 2:06am

- tweaked a couple of abilities slightly
- fixed the Tier III->IV zombie evolution

Update: 21 Oct, 2015 @ 8:42am

- fixed a couple of abilities
- added several Orc and Naga units to bolster their ranks (and hopefully break the glutton-glutton-glutton spam, with a twist)
- cleaned up several misbehaving name/description links