ARK: Survival Evolved

ARK: Survival Evolved

ACM V2.7.1294 [UNSTABLE]
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Update: 6 May, 2017 @ 1:30am

V2.6.6115

Major Fixes/Changes:
- N/A

Minor Fixes/Changes:
- Fix for code-changes to related checkbox functions altering their state on creation triggering commands.

Update: 2 May, 2017 @ 9:43am

V2.6.6114

Major Fixes/Changes:
- N/A

Minor Fixes/Changes:
- Fix for recursive client-sided crash.

Update: 1 May, 2017 @ 8:27pm

V2.6.6113

Major Fixes/Changes:
- N/A

Minor Fixes/Changes:
- Corrected execution crossing - resulting from optimisation - interfering with spawn process.

Update: 30 Apr, 2017 @ 11:31pm

V2.6.6112

Major Fixes/Changes:
- Log System implementation started. - Buggy due to incomplete maths for time translations.
- Target Command menu implemented. - See description for default binding.
- Re-Implemented Area-of-Effect custom commands. Alt + Wheel Up/Down - Modify Area. Shift + Wheel Up/Down - Modify Distance(will be slightly cumbersome for the time being if third-person camera is allowed due to the scroll wheel)

Minor Fixes/Changes:
- Updated creature ownership data when spawning as tamed.
- Slight changes to various UI elements.
- Fixed broken struct connection preventing UI storage.
- Refactored AutoGen iteration logic.
- Secondary AutoGen failure catch added.
- Various minor changes and tweaks to existing logic.

Update: 21 Apr, 2017 @ 7:58am

V2.6.5401

Minor Fixes/Changes:
- Fixed client-side crash on servers when mounting dino's after opening the UI.

Update: 21 Apr, 2017 @ 4:58am

V2.6.5399

Major Fixes/Changes:
- Stat Modification re-enabled and slightly optimised. Much more work to be done still. Stat. Changes. Are. NOT. Permanent.
- Engram Modification enabled. Removal of engrams not available. Point modification not available.
- ACM will now detect updates and will remove all AutoGen data except manually added/altered entries and all references of ACM from players requiring the command to be re-used to request ACM for each player again. This is to ensure changes to ACM' backend carry through and to minimise bug reports from ineffective and insufficient troubleshooting.
- Expanded data collection ability regarding players.
- ScriptCommand Syntax re-built. Argument resolver from V2.6.4 expanded to cover almost all commands. Read description for new syntax.
- Implemented mysettings command to automate ACM and UI activation and directly opens the Settings UI - used for bindings that are otherwise inaccessible. Will only work if ACM is present.

Minor Fixes/Changes:
- ACM will reject dead players when spawning items or creatures. May resolve item spawning to "stop working" - great bug reports people.
- Spawning Babies either tamed or not should be working now.
- Holding CTRL+ALT will now show the alternate end of the contained class reference when mousing over an item/creature. Where creature classes normally show the beginning of the class name when only CTRL is pressed, additionally holding ALT will now show the end of the class name, and vice-versa for item classes.
- Trace will be a little more reliable/accurate on a server, trace will not work in Singleplayer for unknown reasons.
- Added exception handling for various potential points of failure for AutoGen.

Update: 20 Mar, 2017 @ 4:34pm

V2.6.41

Minor Fixes/Changes:
- Auto-Gen should correctly get the first loaded mod and generate data.
- Auto-Gen will now display an estimated time for total Data Download.
- Auto-Gen will only commit a generation for a mod if at least one class was detected.
- Auto-Gen should now behave correctly in Singleplayer.
- Minor tweaks to execution conditions.

Update: 19 Mar, 2017 @ 7:53pm

V2.6.4

WARNING:

Due to the complexity and nature of Auto-Gen, ACM will download the entire array of data for everything it found every time you join the server or load the game. This will - depending on the number of mods and how many classes detected per mod - induce either a minor or extreme period of lag until the download is complete and the data has been processed.

It only needs to do this once when you connect, after this the data is maintained in parallel with the storage actor and processes much less data at a time. I am working on optimising this further, and trying to make it as seemless as possible.

There is one known current side-effect/drawback, due to the amount of net-activity occurring at the time it is downloading, ACM is unable to process input until the download has completed. This means no target commands or UI activation. I am still looking into this for any possible resolutions.

Major Changes:
- Implemented Auto-Gen for ARK and Mod data.
- Doubled up on both general and scantoggle deactivation logic to ensure all Widgets are removed.
- Rebuilt and optimised Overlay.
- Moved Fragmentation system logic to delayed execution.
- Revisited game-event bindings and ensured UI data gets transmitted to storage.
- Singleplayer issues should be resolved.
- Implemented resetbindings command to reset bindings.
- Added argument resolver for scantoggle. The command followed by either the EngineID(9 digit number), SteamID(INT64) or the Character Name(if containing spaces must be wrapped with ), can be called by any admin or through RCON. Will only remove ACM when called on another player. Useful for removing ACM if for whatever reason it prevents the associated player from connecting or causes issues.

Minor Fixes:
- Fixed item reset not resetting icons and hiding button.
- Fixed filters doubling up and/or cross-filtering.
- Changed colour system to use RGB over HSV.
- Allowed internal event for opening the UI to be called regardless of weapon equipped.
- Various optimisations and functional improvements.
- The ability to hold either CTRL or CMD while hovering the mouse over an item to view the most pertinent part of the class name.

Due to how Auto-Gen works, the potential exists for items to appear to be exactly the same or duplicated in-game. This is not necessarily the case - the detection still needs to be worked as there are a few kinks still - but more often than not the matter is the item is different, but it's name in-game has not been modified from stock when it was created. To help alleviate this, I have added the CTRL/CMD modifier for viewing the assigned class for any chosen item.

Update: 17 Feb, 2017 @ 2:44pm

V2.6.3
- Fixed scanme not removing the temporary block before trying to enable ACM again.
- Added Min & Max bound scale inputs to the MapUI. Use these to scale the map translation locally - does not save for the time being.
- Enabled Mod Importing. Has not been 100% vigorously tested, but following correct syntax, importation has worked in testing.
- Bookmarks should now appear, update and be able to be edited or removed correctly.
- Fixed sliders on SpawnUI not updating correctly after loading the saved data.
- Self command toggles should correctly update their various status' correctly.
- Slight optimisations to UI lag.
- Fixed minor UI bugs and nuances that shouldn't have been happening.
- Corrected ACM not re-initing after detecting authorised status. Note: If you do not authenticate yourself(when using a password) within 60 seconds, ACM will remove itself from you and you will be forced to scan yourself to request ACM check again.

Update: 15 Feb, 2017 @ 3:29pm

V2.6.2
- Basic Update to restore as much functionality as possible while in the middle of a rewrite and redesign.
- All in-progress complicated features are disabled until further notice.
- Several TargetCommands are unavailable, including custom commands.
- Some new features, or extension of features, that don't rely on upcoming systems are available.