ARK: Survival Evolved

ARK: Survival Evolved

ACM V2.7.1294 [UNSTABLE]
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Update: 12 Feb, 2016 @ 8:58pm

v1.7
- Storage actor issues resolved. Mod commands and server-wide settings are now always accessible and persist through server/world shutdown.
- UI stored correctly, persisting through save and load.
- All current content included.

Update: 3 Feb, 2016 @ 11:09am

v1.6
- Too many to list at this time.

Update: 20 Jan, 2016 @ 2:52am

v1.5.1
- Added redundancies.
- Logic optimisations.
- Fixed Invisible command toggle.

Update: 17 Jan, 2016 @ 8:34am

v1.5
- Added 232 content.
- Modifications to the crosshairs.
- Added Invisible to NPC toggle.
- Resolved some minor bugs/issues.
- Changes to buff, trying to resolve why the values report as 0(when they're actually not) after restart/load.
- Small negligible changes.
- F9 will now attempt to destroy all of the ACM buffs in the world, rather than deactivate them.
- F10 will attempt to destroy any and all instances of the storage object in the world - in the event a duplicate slipped it's way in somehow.
- Right and Left "Gamepad Shoulder" button inputs were added, respective of their mouse counterparts, in an earlier update but I overlooked adding them to the change notes. I do not know if they will work either at all or for either/both controller types.

Update: 14 Jan, 2016 @ 2:22am

v1.4
- Fixed spawns.
- Added password logic, password can now be set to lock settings requiring the password to change them server-wide. (The debug and override passwords have not been put behind a password lock yet, I will get to that)
- Modified how the password is handled, functionally it remains the same but alleviated client/server resource usage. Crashing issue can not be replicated and these changes weren't done with that in mind, if they help alleviate that too then it is a positive side-effect.
- Changes to buff, trying to resolve why the values report as 0(when they're actually not) after restart/load.
- Small negligible changes.

Update: 10 Jan, 2016 @ 1:01am

v1.3
- Settings should now save for the UI correctly.(working in SP and MP)
- Mod commands and the other various settings related to the crosshairs should save and persist through server restart(not 100% tested but appears to be working).
- Latest content added.
Note: Encountered an issue with the local UI variables being reset on loading into the server, not a massive issue, but something to note.

Once you load into the world, drop the remote, spawn a new one, go to the settings panel and enter acmdebug1154 in the password field, then press the button. Unequip the remote and equip it again, this process should reset everything to default and ensure all of the new code is used.

Update: 26 Dec, 2015 @ 12:53pm

v1.2.2
- Hopefully solved settings not saving correctly.
- Added health information of targets in crosshairs.
- Further improvement to UI layout.

Update: 24 Dec, 2015 @ 11:18am

v1.2/1.2.1
- Further back-end refinements.
- Implementation of Settings panel.
|- Settings currently include toggling the target commands individually, disabling the crosshairs or target information check and the max value for the sliders.
- Added bulk mod export, bulk mod import commands. Syntax MUST BE FOLLOWED OR IT WILL NOT WORK.
- Fixed dyes and some spawns causing crashes, plus - so far - discovered incorrect spawn paths (whoever maintains the Entity list on the Wiki is hopeless).
- Added v227, 228(Event) content.

Update: 24 Dec, 2015 @ 11:07am

v1.2
- Further back-end refinements.
- Implementation of Settings panel.
|- Settings currently include toggling the target commands individually, disabling the crosshairs or target information check and the max value for the sliders.
- Added bulk mod export, bulk mod import commands. Syntax MUST BE FOLLOWED OR IT WILL NOT WORK.
- Fixed dyes and some spawns causing crashes, plus - so far - discovered incorrect spawn paths (whoever maintains the Entity list on the Wiki is hopeless).
- Added v227, 228(Event) content.
- Crosshairs will now not show any

Update: 11 Dec, 2015 @ 4:15am

v1.1.0
- Overhaul of UI's and backend code.
- Crosshair issue should be fixed. Need futher testing.
- Initial implementation of OSD target information.
- Minor changes to player list code, not sure if it will have any effect.