Total War: WARHAMMER

Total War: WARHAMMER

Wakes Realism Overhaul (WIP) Ver. 1.5.9
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Update: 22 Jun, 2016 @ 9:18pm

Version 1.4.7
MAJOR UPDATE

* Archaon now goves horde infighting immunity to all chaos armies in the region he is in.

* Changed how bows, crossbows, and firearms interact with the game. A short descrip..
Bow: Long range, small ap power, fast reload.
Longbow: Very long range, slightly better ap, slower reload, innaccurate.
Crossbow: short range, medium ap, slow reload compared to bows.
Flintlocks: Medium range, very high ap, very slow reload, very innaccurate.
Rilfes: Very Long range, Very high AP, slow reload, accurate.

* added loose formation to most of the units in game.

* added formed attack for most of the drilled units in game (mostly humans and dwarfs)

* changed arcane conduit to be accessable from rank 1

* slithly increased collision throwback

* updated building effects

* added many new units to the chaos faction.

* more minor points

Update: 21 Jun, 2016 @ 12:55am

Update: 20 Jun, 2016 @ 7:39pm

Major update 1.4.6

There has been a host of changes here:

1. Fatigue has been reduced again. Expect units to be able to run further and fight longer. (No more one charge knight are tired)

2. Various morale tweaks. Still WIP.

3. Economy. Less gold, much slower growth (You actually have to build those farms now), The whole managment side, while far from perfect actally needs to be played now.

4. Hero's. Heros have had a major hp nerf across the board (halved). Now each mount a hero gets adds hp to the unit in a much more uniform way. However, 'super' mounts (dragons/manticores/griphons etc) are now MUCH stronger in comparison (and so is the level requirement to get them).

5. Miscast has been tweaked to refect the above changes. While we really liked the explosive miscast, the ai is just too poor to handle it, and most times it actually helped the player, not hindered. (explosive damage is also gone).

6. Plenty of unit rebalancing (though not much empire yet), especially in terms of race consistancy.

7. Experience needed for unit levels increased, gains for those levels slightly increased (except for leadership, which was reduced).

8. The very hard level is the level that has been best balanced for a harder playthrough (actually harder then lengendary).

Update: 13 Jun, 2016 @ 3:19pm

Version 1.4.5

Minor update.

-Vortex spells have been tweaked (most heavily) to better reflect their power and high miscast chance. In game they should be more usable.

-Some vampires units did not have hunger in the campaign. Fixed

-Poison and burning effects raised from 5sec to 10sec, and burning has a larger leadership penalty.

Update: 10 Jun, 2016 @ 11:56am

Version 1.4.5
Update.

* Fixed magic miscast explosions, still quite volitile at higher levels. (Lore Accurate)

* Increased smoke effects

* various other small fixes

Update: 9 Jun, 2016 @ 11:59am

1.4.5 patch

Update: 9 Jun, 2016 @ 11:25am

Version 1.4.5
MAJOR UPDATE

* Legendary Lord Gear adjusted to closer to Lore values

* Added in New units from Prime Ministers sinisters new units mod

* Changed miscasts and what damage they can do (you can kill alot of your units now attempting big spells)

* Changed alot of minor stats for units around

* Manticore now has poisonous attacks.

* Offensive agent actions have been taken out of the game for now until a better cure for agent spam is found.

* Regional Recruitment only partianlly included (wait for next update XD)

* Blood Knight recruitment should be fixed now

* got rid of the shining light eminating upwards from heros

supplement to notes: Miscast has been totally revamped. Now there are 6 levels of miscast, with the spells power determining just how severe the miscast will be. Expect dire results if you fail to overcast the top tier spells. You have been warned!!

Update: 7 Jun, 2016 @ 5:12am

Minor update,
in conjunction with 1.4.4

Update: 7 Jun, 2016 @ 5:09am

Version 1.4.4
MAJOR UPDATE

wow alot of stuff here, memory so bad XD

* New Empire AOR system, recruit other imperial factions troops in their regions.

* Various chagnes to units. Vampires, black orcs, chosen among them.

* chagned size of chaos horses to better reflect their ability to carry chaos warriors.

* changed starting units for some LL. Kholek is a BEAST

* Fixed the text of my magic skill line XD (im the best)

* Various other small fixes I cant be bothered to remember

* Fatigue system slightly altered to allow longer times of activity

Update: 6 Jun, 2016 @ 2:48pm

Minor Update

Corrected greatsword Weapon stats