Left 4 Dead 2

Left 4 Dead 2

Long Dead Road, Campaign
Showing 61-70 of 88 entries
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Update: 18 Jul, 2022 @ 6:23pm

Gnome blocking added to playerclip areas added for versus spawning. Jimmy Gibs added. Some additional leaves particle effects.

Update: 14 Jul, 2022 @ 5:16pm

Updated map1 logo. Added custom particle effects (leaves) to maps 3 and 4 to assist with navigation and beautification. Slight optimization changes.

Update: 11 Jul, 2022 @ 5:09pm

added custom particle effects (leaves) to maps 1 and 2.

Update: 10 Jul, 2022 @ 4:17pm

Added preceptiation bugs and snow (colored like leaves) to test. Map 2 apples are red now. M1 more fireflies. Added tacobucket box texture. Added dust motes on maps 1 and 2. Optimized map 4 a bit more. Fixed some script errors.

Update: 8 Jul, 2022 @ 3:57pm

added func_detailblockers to map 3 to remove details that were floating too high off the displacements in areas where that was too noticable.

Update: 6 Jul, 2022 @ 9:31am

Fixed nav issue around saferoom door on map 1. Fixed func_player_movement using the wrong/old filter on map 1 and 2.

Update: 19 Jun, 2022 @ 4:10pm

Fixed nav on map 5 so Tanks can't spawn trapped under cars. Checked all script files for double spawn script error, and general improvements to scripts.

Update: 16 Jun, 2022 @ 1:37pm

Improved gnome safty in relation to floor on map 4. Reworked the nav on map 4 a bit. Added gnome elevator warning on map 5. Added gnome elevator bypass to stairs on map 5.

Update: 12 Jun, 2022 @ 1:37pm

Fixed map 2 carglass spawning without car error for new cars from last update. Fixed map 5 location SBots could get stuck. Redesigned edge of map 5 a bit to make it smaller.

Update: 10 Jun, 2022 @ 4:03pm

Fixed all versus ladders, added more versus ladders to all maps. Increased vehicles on map 2. Fixed versus randomization on maps 2, 3. Improved randomization scripts to have versus specific results for maps 2, 3, 4. Assorted scripting improvements.