Arma 3
K-9 Hermes
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Update: 12 Jun, 2023 @ 9:00am

tweaks for model attachment positions
added animation from MFR dog preview that lies dog down when near mine

Update: 11 Jun, 2023 @ 9:49pm

added support for MFR Dog Preview: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912186689

Update: 30 May, 2023 @ 10:30am

tweaked such that triggers with players in area that are repeatable will only add doggo once per module; intent that only one doggo is added per module. Now one can create trigger area to spawn K9s for entire team that walk into the area.
fixed doggo that is placed as module without owner (i.e. not synced with anything) will not run off into oblivion.

Update: 29 May, 2023 @ 12:31pm

Finally fixed and tested on a dedicated server for multiplayer. Enjoi!

Update: 6 Jun, 2022 @ 7:42am

add stay/come here action that does just that

Update: 4 May, 2022 @ 7:28pm

removed unintensional ownership change of dog object to clients (prevented server from handling her AI)

Update: 29 Apr, 2022 @ 7:35pm

Damage system overhaul:
added bite attack that forces enemy to ground and attacks only limbs
if she is in full hair missile mode (hustle), she will mow the enemy over

Update: 24 Apr, 2022 @ 11:05am

fixed running in place and made her sit while in a vehicle
fixed error when throwing ball once doggo is dead

Known issue: addactions may not occur in all cases (no errors thrown nor cannot determine cause) more than likely when two or more modules are used

Update: 20 Apr, 2022 @ 2:54pm

added passage of variables to clients when creating the dog unit

Update: 20 Apr, 2022 @ 12:42pm

fixed k9 stuck after end of leash reached
fixed k9 running off without command to attack ("Get em")
add action to pick up ball on the ground