Arma 3
K-9 Hermes
Showing 51-60 of 63 entries
< 1  2  3  4  5  6  7 >
Update: 11 May, 2019 @ 1:22pm

fixed multiplayer addaction code

Update: 8 May, 2019 @ 6:14pm

added leash action to add/remove/reattach leash at will
tweaked attack AI while on/off leash
added server command to send actions to multiplayer players

Update: 6 May, 2019 @ 7:21pm

removed action to load/unload k-9
k-9 automatically boards vehicle of owner and disembarks when owner gets out
added parachute to k-9 when owner ejects in the air and k-9 is above 150 meters
tweaked: attack automatically stops after bad guy dies

Update: 5 May, 2019 @ 7:15am

hotfix for hideobject

Update: 4 May, 2019 @ 11:15am

Added leash (Thank you duda for the technique)
Tweaked movement when K-9 runs to end of leash
Tweaked command names

Update: 1 May, 2019 @ 2:42pm

added respawn capability by setting time in seconds between death and respawn
fixed petting k-9 action, works with all dogs for all players (including other dogs placed without this module)

Update: 27 Oct, 2017 @ 6:33pm

changed object type from agent to unit to support future multiplayer plans
adjusted movement speed thresholds

Update: 3 Apr, 2017 @ 3:33pm

Added option to get in/out k9 from vehicle so your dog can travel with the owner

Update: 24 Nov, 2016 @ 5:34pm

added "Pet K-9" option for owners (WIP) // TODO: make it possible for any players to pet K9

Update: 29 Oct, 2016 @ 11:24pm

added unsynced option so at lease one can have a dog without an owner