Total War: WARHAMMER

Total War: WARHAMMER

Guv's Additional Vanilla Units mod
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Update: 16 Sep, 2017 @ 9:19am

Grave Guard Halberdiers:

Renamed from Grave Guard (Halberd) to Grave Guard (Polearm)

Increased cost by +50

Reduced charge bonus by -1
Increased Melee Defence by +2

Changed audio entity for weapon from "spear" to "halberd"

Update: 20 Aug, 2017 @ 7:52am

Chosen Berserkers:

Increased melee defence by +12
Now they should be significantly better than Marauder berserkers and have that extra durability in combat, but still lacking in melee defence to the rest of the chosens.

Update: 19 Aug, 2017 @ 10:25am

Chosen Berserkers:

Added infighting immunity. Overlooked this.

Update: 11 Aug, 2017 @ 10:21am

Updated unit qualities

Update: 11 Aug, 2017 @ 10:20am

A mistake, no update

Update: 10 Aug, 2017 @ 10:44am

Updated mod Image

Removed Marauder Berserkers

Update: 10 Aug, 2017 @ 10:41am

Chosen Berserkers:

Increased unit size by +20 (matching Chosens)

Reduced cost from 1600 to 1300
Reduced upkeep from 400 to 350
Reduced create time by -1

Increased armour by +55
Reduced hitpoints by -36 (matching Chosens)
Reduced Leadership by -30
Reduced melee attack by -3
Increased charge bonus by + 6

Increased Weapon damage by +41
Reduced Armour-Piercing damage by -6
Removed Anti-Infantry bonus

Reduced running speed by -4, Altered the Battle_Entity to match Chosens

Removed custom ability
Changed Unbreakable to Immune to Psych

Added Frenzy and Berserk

Changed bulletpoints

Changed building from Pillar of Skulls to Barracks_lvl3

Changed Animations to Marauder Berserkers

Changed spacing

Changed unit quality significantly

Altered Variantmeshes

Update: 16 Jul, 2017 @ 4:53am

Gor (Great Weapons):

Increased upkeep by +55, a miscalculation between the other Gor variations.

Update: 16 Jul, 2017 @ 4:24am

Gor (Great Weapons):

Reduced cost by -100
Reduced upkeep cost by -55

Reduced melee attack by -8
Increased charge bonus by +6

Reduced Weapon damage by -1
Reduced Armour piercing by -3


Bestigor Herd:

Increased Recruitment cost by +50 (matching Bestigor (great weapons))
Increased upkeep cost by +30 (matching Bestigor (great weapons))

Increased morale +5 (matching bestigor (great weapons))
Increased melee defence by +1

Increased Weapon damage by +10
Increased Armour piercing by +1

Update: 15 Jul, 2017 @ 7:16am

Dwarf Great Beards:

Removed "(Great Weapons)" from unit name as it's not a variation of a unit.

Reduced recruitment cost by -450
Reduced Upkeep cost by -150
Reduced recruitment time by -1

Change unit size from 40 to 16
Increased hitpoints +2 (per unit)
Increased attack +11
Increased melee defence +16
Increased charge bonus +8
Reduced leadership by -10

Added Magical Attacks

Changed unit quality from 3500 to 1700

Added unique battle entity, with splash effects

Gains bonuses from the "Royal Guard", "Tales of Many Wars" technology and "Griminr's Heirs" Lord skill; changed text to match.

Changed bullet points

Changed unit Spacing

Changed porthole angle

Removed cap!