Total War: WARHAMMER

Total War: WARHAMMER

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Guv's Additional Vanilla Units mod
   
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Tags: mod, Units
File Size
Posted
Updated
629.487 KB
21 Sep, 2016 @ 10:08am
16 Sep, 2017 @ 9:19am
38 Change Notes ( view )
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Guv's Additional Vanilla Units mod

Description
It's finally done. My all in one pack is finally complete! 2 units for each important faction in the game.

Alright, each of these units are for vanilla balance. Not compatible with Radious and never will be. These are for vanilla, overhauls can mess these units up. I'd avoid those mods.

To read more, more images and pro's and con's list, check these links bellow on each unit for the factions listed!
of course if you don't like or want a certain unit, you can download them individually here :)

[EDIT 02-28]: Bretonnia has come and so I have removed Swordsmen-at-arms and Dismounted Questing Knights from the Rooster. I hope you had fun using this unit and I hope they fixed your bretonnia before the bretonnia update :)

[EDIT 08-10] After a long service, the Marauder Berserkers will depart. To compensate, Chosen berserkers gets another (and hopefully last) remake. Hope you enjoyed playing with this unit :)

Unit list:

The Empire:
- Shielded Halberdiers
- Free Company Archers

Dwarfs:
- Dwarf Ranger Marksmen
- Great Beards

Greenskins:
- Goblin Swords
- Black Orcs Dual Wield (renamed Original Black orcs to Black orcs (Great Weapons))

Beastmen:
- Gor (Great Weapons)
- Bestigor herd Dual wield (renamed Bestigor herd to Bestigor herd (Great Weapons))

Vampire Counts:
- Grave Guard (Polearm) (AI does not recruit these for some reason.)
- Black Knight Hellsteeds

Warriors of Chaos:
- Chosen Berserkers ( to have my custom chaos units in the Chaos invasion, check Guv's Chaos Invasion mod.)


Compability? I'm not sure. Like I said, I'd avoid overhauls and mod's that changes garrisons have been reported to conflict. Reskins should work for the most part but be aware of this mod. I don't think it's compatible with mods than modifies Attrition.

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!


Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
226 Comments
DevilSlayer 30 Jun, 2018 @ 11:10am 
I can see it kinda resembles a full stop on the banner and therefore fits, so all ok
Guvenoren  [author] 30 Jun, 2018 @ 10:17am 
@DevilSlayer also, it's also the most fitting that I had the time to make. Just remaking the original Halberdier unit card is not on par with what I wanted to achieve here. In other words, it would look ugly in my opinion.
Guvenoren  [author] 30 Jun, 2018 @ 10:16am 
@DevilSlayer Well, It's probably the best I could make at the time. :(
DevilSlayer 30 Jun, 2018 @ 9:38am 
Just can't stand the Shielded Halberdiers unit card :()
Guvenoren  [author] 4 Jun, 2018 @ 11:59am 
@(: (voice_enamble 0) Not sure, I have always had the DLCs :P
Zephif cp_dustbowl team 4 Jun, 2018 @ 11:32am 
Ahh, thanks for pointing it out, i really thought i had to have all the dlcs to use this mod. And another thing does the AI have acess to units I don't have the dlc? Also thanks for the quick reply :D
Guvenoren  [author] 4 Jun, 2018 @ 11:22am 
@(: (voice_enamble 0) Let me clarify better. You can use the units you have access to. The other units that you don't have the DLC for is unavailable. However, I suggest trying this out on your own.
Zephif cp_dustbowl team 4 Jun, 2018 @ 10:58am 
Ah ok, thanks for the answer!
Guvenoren  [author] 4 Jun, 2018 @ 7:03am 
@(: (voice_enamble 0) You can not use the units if you do not have the DLCs. If the AI uses them without the DLC is questionable. However, if you have the DLC's you can see the AI recruit them :)
Zephif cp_dustbowl team 4 Jun, 2018 @ 6:01am 
Can I use it even if I don't have the dlcs? Also, is it save game compatible? And another thing does the ai use these new units? Thanks.