Total War: WARHAMMER

Total War: WARHAMMER

Da Green Threat (expanding the horde spawn script)
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Update: 26 Aug, 2017 @ 5:13am

Update: 24 Jun, 2017 @ 1:18am

Update: 23 Jun, 2017 @ 11:10pm

- fix bug that caused the mod to sometimes crash the game
- greenskins won't spawn in regions already controlled by other greenskins. This will cause a more smoother greenskins campaign.
- re-balance army compositions
- fix bug that prevented major beastmen to spawn there third army

all changes are saved game compatible.

Update: 23 May, 2017 @ 1:16pm

- skull-takerz now spawn with full Greenskins rooster instead of only Savage Orcs
- skull-takerz will always spawn near the player's highest general. It won't be inside your territory though. This was made to guarantee that whatever faction you are playing, you have a large chance to face some challenging Greenskin's army.
- removed the chance of greenskins spawning with a 3rd army for balance reasons, now they can spawn with max 2.
- multiple Greenskins armies(max 2) that are spawned in the same turn will spawn next to each other.

all changes are saved game compatible.

Update: 6 May, 2017 @ 11:12am

- greenskin armies now have a chance to spawn with more stacks. Specially those who spawn outside of the badlands.
- altered diplomacy logic "again" this time I am hopeful there won't be any screen freeze bugs
- nerfed horde starting buildings in the early game spawn events
- horde generals now spawn with the level the player's highest general has

Update: 17 Apr, 2017 @ 7:16am

- adjusted the major beastmen quality to balance the triple spawn, now they apply the same rules as other beastmen faction when choosing the quality of units they spawn with.

all changes are saved game compatible.

Update: 16 Apr, 2017 @ 2:40am

- Changed diplomacy logic. Hopefully this will fix the remaining rare occurrence of the diplomacy window bug in multiplayer
- balanced army compositions

All changes are saved game compatible.

Update: 4 Mar, 2017 @ 2:25am

- fixed the diplomacy screen issue where sometimes it bugs out and the player couldn't press end turn

update is saved game compatible

Update: 2 Mar, 2017 @ 1:12pm

- updated mod for OWE patch
- increased frequency of spawned armies
- added a little of randomization in the selection of armies while preserving the balance between the different factions appearance.. save scamming may not guarantee to let you fight the same horde twice ;)
- add some diplomacy tweaks to encourage spawned faction to attack nearby playable factions

Update: 2 Feb, 2017 @ 1:51pm

- added early, mid and late game armies to match difficulty
- added XP to spawned generals
- added more spawn points and redistributed the armies around them
- added more advanced building to savage orcs hordes
- balanced Beastmen horde buildings for early and mid game
- add some diplomatic changes to make things interesting.. spawn Beastmen will wage war against playable Beastmen for example

all changes are saved game compatible.