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yup, working on it.
Soon™ :D
In the mean time is there anything I can try which could help? Till I finally got my brother to play with me on co opI feel a bit bad ending our game in the middle :(
I have an issue that the game freezes after a greenskin respawn. It doesn't happen with beastmen horde spawns, or when the respawning greenskins aren't visible to me. This problem also occured only in co-op games, but in single player it worked fine (in a few campaigns, with the same other mods enabled).
By "freeze" I mean that I can't order my armies to move, end turn etc.
would you know anything about this?
but I never had the issue of my script using old versions.
@[51stRgr] Sanders when i was activelly modding I actuallty did it for fun in my test mod. sadly atm I have barely time to even play. If you are into scripts you can see what I did with the greenskins and make the same with VC :)
thankfully not a lot was changed in the scripted_events files. I updated the mod nonetheless to include the little change CA added with the new patch. You shouldn't feel a difference.
Saved game compatible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819127007
I am currently really busy with my life, so can't mod anything for now. But I'll have a look of it once I get more free time :)
- fix bug that caused the mod to sometimes crash the game
- greenskins won't spawn in regions already controlled by other greenskins. This will cause a more smoother greenskins campaign.
- re-balance army compositions
- fix bug that prevented major beastmen to spawn there third army
all changes are saved game compatible.
I don't know of a way to script AI decision I am afraid. The only method I can think of is playing with the AI personality like Diplomatic Affinity Overhaul did which is 100% script free. afaik he added lots personalities including wanting karak 8 peaks and something that makes vc hate each others.
and ofc add me if you have any more questions I'll try to help as I can :)
As for the second thing, well is it possible to create a script that gives the AI orders on which settlements to attack? For example that VC (try to) capture waldenhof on turn 7 and that the von carstein capture templehof on turn 5 or something.
The thing is, I am using a lot of mods and it's affecting the VC and Crooked Moon AI. They just either don't do anything or they make very questionable decisions (like going in the middle of a foreign territory and doing nothing while their enemy is raiding their province). But as soon as they do capture that first settlement in the early game then they go back to normal.
basically what you with your first mod is something similar to Rise of the Beastmen so you can start by analyzing what Zarkis have done. modify the code here and there to fully understand what it does. Since your mod will be a new script you need to write it in a separate file and include it in an a vanillla scrippting file, Zarkis used the required.lua for example.
as for the second part where you want to give a province to a faction, I dunno if its feasible.
forcing confederation could be done, since you can already force peace, vassal and war.
While giving regions to factions via scripting may be even trickier but maybe you want to check this mod . I didn't open it yet but I have a hunch that he is doing what he does via scripting as well :)
well I'll tell you how I learnt ^^
since scripting is basically actual programming using Lua you learn by reading existing codes or in this case mods. I myself learnt a big deal from Rise of the Beastmen since Zarki's mod is an actual new script. I opened the mod files and understood where i need to write the new script, how to include it in the campaign etc. I also opened the original horde script by CA and the chaos scripts and from them I understood which function is available for me to use. ex: func that remove upkeep, add units, spawn armies, add xp etc.
I would greatly appreciate it if you could at least point me towards the right direction or person, cause this has been sucking the joy of modding for me for a long time.
Thanks in advance, and thanks for the great mod :)
Problem is I don't have the slightest clue wha an advice thread is, nor do I know where the script folder is, nor what I should really type in these scripts.